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Steam News14 July 20232y ago

Hexworld 0.6.3

Difficulty modes! Three difficulty modes introduced - easy, normal, hard - Difficulty modes adjust amount of higher tier spawners per level as well as defense structures and spells that enemy can use - Available for any

In this update5

Full notes

Full Hexworld update

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What changed

1 fix3 additions1 change0 removals
  • Gameplay
  • Balance
  • Fixes
addedDifficulty modes!Three difficulty modes introduced - easy, normal, hard - Difficulty modes adjust amount of higher tier spawners per level as well as defense structures and spells that enemy can use - Available for any new game started, can not be changed during that game - Your existing game before this update counts as "normal" difficulty
addedTile Hit PointsEach tile now adds hit points to base hexagon hp - Base hexagon hp: 300 - Grass, oasis, cacti, graveyard +100 hp - Forest +200 hp - Small mountains +300 hp - Large mountains +600 hp - This should help reinforce your formation against hex busters
addedHex Busters TweaksIntroduced weaker and stronger versions of Flame Cannon and Heavy Ballista (weaker in Region 1, stronger in Region 3) - Ballista arrow now does shrapnel shots when it hits a structure - Proper attack sectors now visible for Flame Cannon, Dark cannon and Heavy Ballista
changedUnit Health BarsGolem health bars! Shown automatically when golems are spawned with low HP or when you hover a cursor over a hexagon for a couple seconds - Golem info now shows correct amount of golem health and all the reductions or buffs applied to that health and max health
fixedMiscFix for flag hotkeys [1-5] not working sometimes - Hawks are now called Bees, Wasps and Hornets depeding on their grade - Fireball Wizard now has lower dps (7 fireballs instead of 9, 3.7 seconds reload instead of 3.0) - New effects for Fortress Tower attacks

Hexworld changes

addedThree difficulty modes introduced - easy, normal, hard - Difficulty modes adjust amount of higher tier spawners per level as well as defense structures and spells that enemy can use - Available for any new game started, can not be changed during that game - Your existing game before this update counts as "normal" difficulty
addedEach tile now adds hit points to base hexagon hp - Base hexagon hp: 300 - Grass, oasis, cacti, graveyard +100 hp - Forest +200 hp - Small mountains +300 hp - Large mountains +600 hp - This should help reinforce your formation against hex busters
addedIntroduced weaker and stronger versions of Flame Cannon and Heavy Ballista (weaker in Region 1, stronger in Region 3) - Ballista arrow now does shrapnel shots when it hits a structure - Proper attack sectors now visible for Flame Cannon, Dark cannon and Heavy Ballista
changedGolem health bars! Shown automatically when golems are spawned with low HP or when you hover a cursor over a hexagon for a couple seconds - Golem info now shows correct amount of golem health and all the reductions or buffs applied to that health and max health
fixedFix for flag hotkeys [1-5] not working sometimes - Hawks are now called Bees, Wasps and Hornets depeding on their grade - Fireball Wizard now has lower dps (7 fireballs instead of 9, 3.7 seconds reload instead of 3.0) - New effects for Fortress Tower attacks

Difficulty modes!

  • Three difficulty modes introduced - easy, normal, hard - Difficulty modes adjust amount of higher tier spawners per level as well as defense structures and spells that enemy can use - Available for any new game started, can not be changed during that game - Your existing game before this update counts as "normal" difficulty

Tile Hit Points

  • Each tile now adds hit points to base hexagon hp - Base hexagon hp: 300 - Grass, oasis, cacti, graveyard +100 hp - Forest +200 hp - Small mountains +300 hp - Large mountains +600 hp - This should help reinforce your formation against hex busters

Hex Busters Tweaks

  • Introduced weaker and stronger versions of Flame Cannon and Heavy Ballista (weaker in Region 1, stronger in Region 3) - Ballista arrow now does shrapnel shots when it hits a structure - Proper attack sectors now visible for Flame Cannon, Dark cannon and Heavy Ballista

Steam post image

Unit Health Bars

  • Golem health bars! Shown automatically when golems are spawned with low HP or when you hover a cursor over a hexagon for a couple seconds - Golem info now shows correct amount of golem health and all the reductions or buffs applied to that health and max health

Misc

  • Fix for flag hotkeys [1-5] not working sometimes - Hawks are now called Bees, Wasps and Hornets depeding on their grade - Fireball Wizard now has lower dps (7 fireballs instead of 9, 3.7 seconds reload instead of 3.0) - New effects for Fortress Tower attacks

Source

Steam News / 14 July 2023

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