In this update5
Full notes
Full Hexworld update
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What changed
- Gameplay
- Balance
- Fixes
Hexworld changes
Difficulty modes!
Three difficulty modes introduced - easy, normal, hard - Difficulty modes adjust amount of higher tier spawners per level as well as defense structures and spells that enemy can use - Available for any new game started, can not be changed during that game - Your existing game before this update counts as "normal" difficulty
Tile Hit Points
Each tile now adds hit points to base hexagon hp - Base hexagon hp: 300 - Grass, oasis, cacti, graveyard +100 hp - Forest +200 hp - Small mountains +300 hp - Large mountains +600 hp - This should help reinforce your formation against hex busters
Hex Busters Tweaks
Introduced weaker and stronger versions of Flame Cannon and Heavy Ballista (weaker in Region 1, stronger in Region 3) - Ballista arrow now does shrapnel shots when it hits a structure - Proper attack sectors now visible for Flame Cannon, Dark cannon and Heavy Ballista
Unit Health Bars
Golem health bars! Shown automatically when golems are spawned with low HP or when you hover a cursor over a hexagon for a couple seconds - Golem info now shows correct amount of golem health and all the reductions or buffs applied to that health and max health
Misc
Fix for flag hotkeys [1-5] not working sometimes - Hawks are now called Bees, Wasps and Hornets depeding on their grade - Fireball Wizard now has lower dps (7 fireballs instead of 9, 3.7 seconds reload instead of 3.0) - New effects for Fortress Tower attacks
Source
Changelog.gg summarizes and formats this update. How we read updates.
