Update log
Full Hex of Steel update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Compatibility
- Balance
- UI and audio
- Fixes
ADDED
Brand new Eastern Front 1942 standalone scenario.
Leaderboard entry (steam) for new Eastern Front 1942 scenario.
Supply plane to Japan.
Slight inertia to units when they move.
Smooth lerp for unit swap movement.
CHANGED
Bumped multiplayer version compatibility to 8.3.9.
Significant changes to the Eastern Front 41 standalone scenario.
Reset leaderboard for Eastern Front 41 scenario due to major changes to the scenario.
Clouds graphics entirely redone to look better and be more optimized.
Clouds density now cleanly smoothes between weather types (clear/storm).
Increased AI fighters purchase chance when losing the air war (fighters were purchased too rarely).
Upgrade unit button has been moved from the right side of the screen to the left side of the screen where all unit-related action buttons are. Its icon has also been updated.
Faction invitation cost calculations has been redesigned to actually allow for alliances to emerge instead of preventing artificially alliances due to cost being way too high (for example, it used to cost the USSR 90,000 funds to invite Turkey to its alliance on the Eastern Front 41 standalone scenario).
Supply ships/planes now only use one unit of fuel / ammunition to resupply an ally instead of a 1:1 ratio.
When resupplying a friendly unit with a supply ship or plane, only 50% of max ammo/fuel is now resupplied per resupply action.
Supply planes movement points brought down from 14 to 10 (they were as fast as Bf 109s).
Supply planes now have 0 armor points vs 10 previously.
Supply planes HP have been upped from 50 to 75.
Supply planes now have 80 fuel units instead of 100.
Supply planes had the ‘can attack ships’ property turned ON.
Supply planes ammunition count has been brought down from 25 to 5.
Reduced supply ships armor from 10 to 0.
Reduced supply ships ammunitions from 50 to 15.
Increased supply ships AA damage from 0 to 5.
Reduced supply ships fuel units from 500 to 150.
Small changes to startup setup on Europe 39 standalone scenario.
Sd. Kfz. 251 9 Stummel texture.
Harmony: MapGO.listOfAllVps has been renamed into MapGO.victoryPoints.
Harmony: MapGO.numberOfMajorVP has been renamed into majorVPsAmount.
Harmony: MapGO.listOfCurrentPlayerVPs has been renamed into currentPlayerVPs
- HarmonyAdded many helper methods in Player.cs, such as IsDefeated() or GetAllianceInvitationCost(Player).
FIXED
Game could freeze for some time if you placed your mouse over the income UI element to bring up the income summary because of heavy calculations being wasted during the unit supply route calculations.
Units not properly rotating towards the needed side on scenario first opening in some rare/specific cases.
Source
