Update log
Full Hex of Steel update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
ADDITIONS
Auto recognition of more ship classes: Frigate, Corvette, Minesweeper, torpedo boat, escort destroyer.
CHANGES
Significantly reduced core units upkeep when in reserve on campaign scenarios only (from 50% to 10%). That tended to ruin scenario balance.
Battle of France standalone scenario balance changes.
Tripoli campaign scenarios balance changes.
Updated all communication email templates to look cleaner/more professional (with bright/dark mode compat).
Rebalanced British fighters damage, they were too low compared to other nations (like really low).
T34 M1940 availability date changed from March 1941 to September 1940.
T34 M1941 availability date changed from 1942 to April 1941.
T-34 57 1941 texture.
FIXES
One upgrade cost issue with prototypes.
One instance of infinite money through unit upgrades and mechanization.
One instance of infinite manpower bug through recon units upgrade.
One instance of infinite money through unit upgrade and policies.
Major/Secondary VP property not being reset on tile when clearing a VP in the scenario editor.
Script execution order mismatch between mobile and PC version.
Flaw in AI consideration of what harbours were valid or not for deployment of naval units.
Lag spikes on scenario opening (very noticeable on larger scenarios).
Password reset email not being sent automatically when clicking on the 'forgot password' button. You would have to wait 60 seconds before you could send a password reset request.
Source
