Update history
Latest HARD VOID updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- HARD VOID
minor update v0.13.3
Added the first batch of text description for ship systems. Bugfix, Tachyon beam is now available after researching tachyonics. Some added details on tooltips.
Announcement3 changesGameplayUI/audio - HARD VOID
HARD VOID v0.13.X on Summer sale
HARD VOID v0.13.X is live and on sale! This will be the last sale before the updated price. HARD VOID Early Access is approaching 50% of development, and the price will reflect that with a price bump after the sale ends…
Announcement1 changeBalance - HARD VOID
HARD VOID v0.13.0
HARD VOID v0.13.0 is live! Added new ship systems modifications, a new tooltip indicates possible range of values for each parameter. Added new more advanced techs and the corresponding ship systems. Added more detailed…
Announcement10 changesUI/audioGameplay - HARD VOID
HARD VOID Early Access v0.12.0
HARD VOID update v0.12.0 brings a lot of new content for ground battles. Procedural oceans: Oceans are now implemented. Three types of oceans: water, ammonia, and methane. Composition has little effect now, but mechanic…
Announcement4 changesGameplayBalance - HARD VOID
HARD VOID manual
Do you like classical old-school manuals? Due to the sheer amount of details not properly explained in HARD VOID, I am working on a pdf manual detailing many of the internal mechanics. It is not complete yet, but i will…
Announcement - HARD VOID
HARD VOID pseudo-roadmap
Here is a list of planned major features for HARD VOID release. The order is approximate, and may change. The final decision on when to implement the features is based on keeping the gameplay coherence and making develo…
Announcement2 changesGameplay - HARD VOID
HARD VOID EA bugfix, UI, and QoL update v0.11.6
This update fixes several bugs and other issues found by the community. Thanks a lot! Changes should be compatible with savegames. Also the are some changes to UI and QoL features like: Vision in universe view of dark m…
Announcement1 changeUI/audio - HARD VOID
Bugfix update v0.11.5
Fixed bugs Fixed bug of non-working WASD keys for universe view movement. Added missing Sublight movement indication in ship design screen. Some sporadic AI behaviour bugs fixed. Some small interface updates in ship des…
Announcement5 changesFixGameplay - HARD VOID
enemy AI and auto build/produce bugfixes
Fixes: Fixed bug that stuck the enemy AI production frequently. Rehauled auto build/produce algorithm for production and build selection. Fixed Titanium production chain bug other known issues working on: Not following…
Announcement3 changesFixPerformance - HARD VOID
hotfix crash on loading
Fixed bug that crash the game when loading a savegame with too many colonies.
Announcement1 changeFixPerformance - HARD VOID
Irradiation update v0.11.2
In a previous update, the astros irradiation was increased without taking into account habitability penalties. This caused out-of-range value bugs and even showing '?' habitability in fully explored astros. To fix this,…
Announcement2 changesGameplay - HARD VOID
HARD VOID Early Access v0.11.1
HARD VOID Early Access v0.11.1 is available! The changes consist of the expansion of ground unit mechanics, including ship/unit landing and take off. Also a complete rebalance of ship/unit systems is done to accomodate…
Announcement2 changesUI/audioBalance - HARD VOID
HARD VOID Early Access v0.10.0
The first update after holiday vacations! Added ground unit design. Ground units are created by selecting a ground mobility module, (for example : treads). units have a gravity rating depending on the amount of suspensi…
Announcement5 changesGameplayBalance - HARD VOID
HARD VOID Early Access v0.9.1
HARD VOID Early Access v0.9.1 update! Spinal mounts for several weapons. The spinal mount reduces weapon size and cost, but also greatly reduces accuracy. The size reduction ratio increase with the weapon size. Fighters…
Patch notes8 changesFixBalance - HARD VOID
Early Access launch!
I am glad to announce HARD VOID officially enters Early Access! It has been 1.5 years since I started this project, and at least one more year of development is expected. Since the demo launch, I worked on the feedback…
Announcement1 changeGameplay - HARD VOID
HARD VOID Early Access announcement
After 1.5 years of development, with a significant portion of the game's features already present in the Demo version, I have decided to prepare for Early Access later this month. The decision comes from the increasing…
Announcement3 changesFixServer


