What changed
1 fix1 addition1 change0 removals
addedThe decision comes from the increasing growth and maturity of the Demo content. I want to develop HARD VOID alongside player feedback, testing new, weird, wild, and experimental ideas in the process. You can join the discussion in the official Discord server https://discord.gg/YbJjr3yuys or in the Steam forums.
changedThe HARD VOID Early Access version will start as a direct follow-up to the already present features and content in the Demo version. You can test and judge the demo to decide whether to try the Early Access at launch. Most of the core gameplay for the early game is present, but still, there is a lot of content and features planned to be delivered in one year of expected development time until the 1.0 launch.
fixedThe plan is, after a flurry of content updates following the Early Access launch, I will try to keep a minimum rate of one feature/content update per month, with important bugs fixed as soon as possible.
HARD VOID changes
addedThe decision comes from the increasing growth and maturity of the Demo content. I want to develop HARD VOID alongside player feedback, testing new, weird, wild, and experimental ideas in the process. You can join the discussion in the official Discord server https://discord.gg/YbJjr3yuys or in the Steam forums.
changedThe HARD VOID Early Access version will start as a direct follow-up to the already present features and content in the Demo version. You can test and judge the demo to decide whether to try the Early Access at launch. Most of the core gameplay for the early game is present, but still, there is a lot of content and features planned to be delivered in one year of expected development time until the 1.0 launch.
fixedThe plan is, after a flurry of content updates following the Early Access launch, I will try to keep a minimum rate of one feature/content update per month, with important bugs fixed as soon as possible.
After 1.5 years of development, with a significant portion of the game's features already present in the Demo version, I have decided to prepare for Early Access later this month.
The decision comes from the increasing growth and maturity of the Demo content. I want to develop HARD VOID alongside player feedback, testing new, weird, wild, and experimental ideas in the process. You can join the discussion in the official Discord server https://discord.gg/YbJjr3yuys or in the Steam forums.
The HARD VOID Early Access version will start as a direct follow-up to the already present features and content in the Demo version. You can test and judge the demo to decide whether to try the Early Access at launch. Most of the core gameplay for the early game is present, but still, there is a lot of content and features planned to be delivered in one year of expected development time until the 1.0 launch.
The plan is, after a flurry of content updates following the Early Access launch, I will try to keep a minimum rate of one feature/content update per month, with important bugs fixed as soon as possible.
I wish to thank everyone who supported me: the supportive words, playtesting, giving feedback, Wishlists, and by many other means!