Full notes
Full HARD VOID update
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What changed
- UI and audio
- Gameplay
- Balance
HARD VOID changes
HARD VOID v0.13.0 is live!
Added new ship systems modifications, a new tooltip indicates possible range of values for each parameter.
Added new more advanced techs and the corresponding ship systems.
Added more detailed damage model, each ship system has HP and has a chance to be damaged, based on size and other factors.
Added ship systems traits: electronic, biologic, gravimetric. those affect the chances of module hit from weapons with the corresponding counter-trait: anti-electronic, anti-biologic, anti-gravimetric.
Added ship ramming and orbital building drop, in two phases: kinetic shock based on ship mass and speed, if one of the ships explodes the remaining ship takes explosive damage based on exploding fuel, power sources, and current ammo detonated.
Added more juice in combat (animations, flashes, etc)
Updated new graphic view for colony supply chain.
Colony REPEAT button that repeats all building orders.
Updated new view for research.
Flamethrowers (missing text descriptions, the manual, and other details will be updated in minor updates in the next few days)
Source
Changelog.gg summarizes and formats this update. How we read updates.
