HARD VOID Early Access v0.11.1 is available! The changes consist of the expansion of ground unit mechanics, including ship/unit landing and take off.
Full notes
Full HARD VOID update
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What changed
0 fixes0 additions2 changes0 removals
UI and audio
Balance
changedThe changes consist of the expansion of ground unit mechanics, including ship/unit landing and take off. Also a complete rebalance of ship/unit systems is done to accomodate the changes, some UI rework, performance improvements, and bugfixes.
changedIn this update, the procedural generator of ground units its fairly functional, the division between ground and space units its blurring. You can design tanks and other ground units that can take off into space, use their warp engine, and land in enemy colonies. There is no distinction between ground and space modules; any unit can have any module within the unit size constraints. The unit load capacity granted by land mobility modules allows units to move on the ground and resist gravity. if the unit load capacity is insufficient for the unit mass and gravity combination, it takes an agility penalty and damage proportional to the difference on landing.
HARD VOID changes
changedThe changes consist of the expansion of ground unit mechanics, including ship/unit landing and take off. Also a complete rebalance of ship/unit systems is done to accomodate the changes, some UI rework, performance improvements, and bugfixes.
changedIn this update, the procedural generator of ground units its fairly functional, the division between ground and space units its blurring. You can design tanks and other ground units that can take off into space, use their warp engine, and land in enemy colonies. There is no distinction between ground and space modules; any unit can have any module within the unit size constraints. The unit load capacity granted by land mobility modules allows units to move on the ground and resist gravity. if the unit load capacity is insufficient for the unit mass and gravity combination, it takes an agility penalty and damage proportional to the difference on landing.
HARD VOID Early Access v0.11.1 is available!
The changes consist of the expansion of ground unit mechanics, including ship/unit landing and take off. Also a complete rebalance of ship/unit systems is done to accomodate the changes, some UI rework, performance improvements, and bugfixes.
In this update, the procedural generator of ground units its fairly functional, the division between ground and space units its blurring. You can design tanks and other ground units that can take off into space, use their warp engine, and land in enemy colonies. There is no distinction between ground and space modules; any unit can have any module within the unit size constraints. The unit load capacity granted by land mobility modules allows units to move on the ground and resist gravity. if the unit load capacity is insufficient for the unit mass and gravity combination, it takes an agility penalty and damage proportional to the difference on landing.
In the next updates, sea and air units will be included.