Full notes
Full HARD VOID update
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What changed
- Balance
- Gameplay
- Fixes
HARD VOID changes
HARD VOID Early Access v0.9.1 update!
Spinal mounts for several weapons. The spinal mount reduces weapon size and cost, but also greatly reduces accuracy. The size reduction ratio increase with the weapon size.
Fighters now defend against fighters. Their damage against fighters is half its attack power.
New weapon system: Coilguns, kinetic damage, short range weapons.
New defense system: Interceptors, fighters specialized in taking down other fighters.
Research (Chemistry) divided into Propellants and Electrochemistry, too many systems and buildings depend on chemistry.
New Tech :High Temperature Superconductors, to support coilguns, the future railguns and magnetic storage.
Updated smoothness and speed when passing turns. Changed the passing turn logic with multithreading. This makes turns more fluid and includes improvements that will help when implementing the improved enemy AI and Multiplayer support.
other small minor bugs and graphical glitches fixed.
Example of coilgun: turret vs spinal
Source
Changelog.gg summarizes and formats this update. How we read updates.
