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Steam News20 November 20257mo ago

HARD VOID Early Access v0.9.1

HARD VOID Early Access v0.9.1 update! Spinal mounts for several weapons. The spinal mount reduces weapon size and cost, but also greatly reduces accuracy. The size reduction ratio increase with the weapon size.

Full notes

Full HARD VOID update

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What changed

1 fix3 additions4 changes0 removals
  • Balance
  • Gameplay
  • Fixes
changedHARD VOID Early Access v0.9.1 update!Spinal mounts for several weapons. The spinal mount reduces weapon size and cost, but also greatly reduces accuracy. The size reduction ratio increase with the weapon size.
changedHARD VOID Early Access v0.9.1 update!Fighters now defend against fighters. Their damage against fighters is half its attack power.
addedHARD VOID Early Access v0.9.1 update!New weapon system: Coilguns, kinetic damage, short range weapons.
addedHARD VOID Early Access v0.9.1 update!New defense system: Interceptors, fighters specialized in taking down other fighters.
changedHARD VOID Early Access v0.9.1 update!Research (Chemistry) divided into Propellants and Electrochemistry, too many systems and buildings depend on chemistry.
addedHARD VOID Early Access v0.9.1 update!New Tech :High Temperature Superconductors, to support coilguns, the future railguns and magnetic storage.

HARD VOID changes

changedSpinal mounts for several weapons. The spinal mount reduces weapon size and cost, but also greatly reduces accuracy. The size reduction ratio increase with the weapon size.
changedFighters now defend against fighters. Their damage against fighters is half its attack power.
addedNew weapon system: Coilguns, kinetic damage, short range weapons.
addedNew defense system: Interceptors, fighters specialized in taking down other fighters.
changedResearch (Chemistry) divided into Propellants and Electrochemistry, too many systems and buildings depend on chemistry.

HARD VOID Early Access v0.9.1 update!

  • Spinal mounts for several weapons. The spinal mount reduces weapon size and cost, but also greatly reduces accuracy. The size reduction ratio increase with the weapon size.

  • Fighters now defend against fighters. Their damage against fighters is half its attack power.

  • New weapon system: Coilguns, kinetic damage, short range weapons.

  • New defense system: Interceptors, fighters specialized in taking down other fighters.

  • Research (Chemistry) divided into Propellants and Electrochemistry, too many systems and buildings depend on chemistry.

  • New Tech :High Temperature Superconductors, to support coilguns, the future railguns and magnetic storage.

  • Updated smoothness and speed when passing turns. Changed the passing turn logic with multithreading. This makes turns more fluid and includes improvements that will help when implementing the improved enemy AI and Multiplayer support.

  • other small minor bugs and graphical glitches fixed.

    Example of coilgun: turret vs spinal

Source

Steam News / 20 November 2025

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