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Steam News6 November 20241y ago

Godless Update 1.2.1

Greetings, gods! I've got a hotfix today for you after the latest content update! It features performance improvements and balance changes as well as various bug fixes.

In this update4

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Full Godless update

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Repeated intro

Greetings, gods! I've got a hotfix today for you after the latest content update! It features performance improvements and balance changes as well as various bug fixes.

What changed

16 fixes0 additions8 changes0 removals
  • Performance
  • Balance
  • UI and audio
  • Fixes
  • Maps
fixedGreetings, gods! I've got a hotfix today for you after the latest content update! It features performance improvements and balance changes as well as various bug fixes.
changedBalance[Locations] Crossroads ☄️ ▲ Increased some selling prices at the Alchemy Lab by ~5%.
changedBalance[Gems] Solar Prism (from the summoning circle) ▲ Increased death upgrade's damage amplification from 20% to 25%. Shattered Amethyst (death + nature) ▲ Increased the affected unit's stats from 2/2 to 3/3.
changedBalance[Fates] Exile ▲ Increased buff values in all Acts by +1/+2.
changedBalance[Talents] Massacre (fire) ▲ Increased buff values from +3/+3 to +4/+3.
changedBalance[Consequences] Sworn Enemy (Act 3) ▲ Increased summoned bosses' stats by ~10%.
[Talents] Massacre (fire) ▲ Increased buff values+3/+3+4/+3[Talents] Massacre (fire) ▲ Increased buff values increased, buff

Godless changes

fixedGreetings, gods! I've got a hotfix today for you after the latest content update! It features performance improvements and balance changes as well as various bug fixes.
changed[Locations] Crossroads ☄️ ▲ Increased some selling prices at the Alchemy Lab by ~5%.
changed[Gems] Solar Prism (from the summoning circle) ▲ Increased death upgrade's damage amplification from 20% to 25%. Shattered Amethyst (death + nature) ▲ Increased the affected unit's stats from 2/2 to 3/3.
changed[Fates] Exile ▲ Increased buff values in all Acts by +1/+2.
changed[Talents] Massacre (fire) ▲ Increased buff values from +3/+3 to +4/+3.

▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback

Changes

Balance

  • [Locations]

    • Crossroads

      • ☄️ ▲ Increased some selling prices at the Alchemy Lab by ~5%.

  • [Gems]

    • Solar Prism (from the summoning circle)

      • Increased death upgrade's damage amplification from 20% to 25%.

    • Shattered Amethyst (death + nature)

      • Increased the affected unit's stats from 2/2 to 3/3.

  • [Fates]

    • Exile

      • Increased buff values in all Acts by +1/+2.

  • [Talents]

    • Massacre (fire)

      • Increased buff values from +3/+3 to +4/+3.

  • [Consequences]

    • Sworn Enemy (Act 3)

      • Increased summoned bosses' stats by ~10%.

  • [Enemies]

    • Narmer (Act 2 boss)

      • Increased Ruby Pyramid's health on all difficulties by ~5%.

Other

  • [Performance/Optimization]

    • ☄️ Most scenes are now loaded 30%-40% faster.

  • [UI/UX]

    • ☄️ Slightly redesigned the resource tab of the third ritual slot to convey its function clearer.

    • Speeded up some interface animation in the fast mode.

Fixes

  • Fixed the Sinister Sorcery talent appearing at the Chamber.

  • Fixed the Deadly Toxin talent appearing at the Chamber too rarely.

  • Fixed the Flood completely isolating enemies, leaving no hexes next to them.

  • Fixed the Summoning Circle talent not displaying the list of summoned enemies in battle.

  • Fixed the enemies spawned by the Summoning Circle not being affected by some effects that get applied on battle start.

  • Fixed the enemies spawned by the Harbingers of War not being affected by the Tyrannical Reign's debuff.

  • Fixed some values in ability descriptions being displayed incorrectly in certain languages.

  • Fixed the Summoning Circle not being displayed as visited on the world map after leaving it.

  • Fixed the Sudden Eruption not allowing to replace an impassable tile with a Dormant Volcano.

  • Fixed the Phantom Mountain displaying a wrong selection VFX while choosing a hex on the battlefield.

  • Fixed the Summoning Circle not spawning enemies under specific circumstances.

  • Fixed the Grove Keeper causing a softlock upon triggering lethal damage from poison.

  • Fixed the Scorched Templar attempting to damage an enemy while there is none on the continent.

  • Fixed the healthbars not displaying 3-digits amounts of stacks next to the related effects (100+ poison, 100+ blade flurry etc.)

  • Fixed some texts related to the Summoning Circle not being displayed correctly in certain languages.

Source

Steam News / 6 November 2024

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