In this update6
Full notes
Full Godless update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, gods! The next content update is here, bringing with it new skills, fates, rituals, and Steam achievements! I'd love to hear your thoughts on all of these, so don't forget that you can always discuss Godless and give feedback in the Discord! Now, let's dive in!
What changed
- Gameplay
- Balance
- UI and audio
- Events
- Fixes
Godless changes
P.S. Thank you to MiyabiSFG and Gologon for the immense help in improving Japanese texts!
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Changes
New Features
Added Steam Achievements!
Accomplish a variety of deeds to get over 140 achievements on Steam.
Content
Added new Skills:
Orc Technician (fire unit)
Dwarven Outpost (neutral tile; exclusive for the Summoning Circle)
Added new Fates:
Bring to Justice (green)
Grant Swift Death (orange)
Banish to Swamps (purple)
Added new Rituals:
Borrowed Power (basic)
Threads of Fate (paid)
Balance Changes
[General]
The third slot in the post-battle rewards now always contains either resources or a scroll.
☄️ Continents will now become larger with a slightly higher chance.
☄️ You can now reroll natural disasters and enemy modifiers for ether.
☄️ On average, enemies will now spawn a bit farther from the Shrine.
[Rituals]
Mana Burst
▲ Increased the number of Places of Power from 2 to 3.
Great Mana Burst
▲ Increased the number of Places of Power from 2 to 3.
Storm Wind
⮂ Changed the type from basic (blue) to paid (yellow).
Ancient Curse
⮂ Changed the type from paid (yellow) to basic (blue).
[Skills]
Carnivorous Flower (nature unit)
▲ Increased stats from 1/6 to 1/8.
Executioner (death unit)
▲ Increased stats from 6/11 to 6/12.
Magic Trap (neutral tile)
▲ Increased base damage from 3 to 4.
[Basic tiles]
Swamp (Act 1)
▼ Decreased the default quantity on Normal difficulty from 6 to 5.
[Shrines]
Mystic Shrine
☄️ ⮂ Reworked the basic ability into: "Passive: spellbinds a chosen unit every 3 turns. If it's next to the Shrine, gain +1 mana".
[Locations]
Crossroads
▲ Increased sell prices of the Summoning Cirlce rewards at the Alchemy Lab by 8%.
▲ Allowed non-equipped skills from the inventory occasionally appear at the Alchemy Lab.
[Scrolls]
Negative Energy
▼ Decreased the damage dealt to the Shrine from 4 to 3.
[Consequences]
Sworn Enemy (Act 3)
▲ Increased the boss' stats by ~20%.
[Enemies]
Gorethon Valorian (Act 3)
☄️ ⮂ Reworked the red Sources of Power ability into: "You get +1 mana, but Gorethon's second ability is upgraded. This tile disappears afterwards."
[Enemy Modifiers]
Malicious Spores
☄️ ▼ Decreased the damage of the Swamps from 3/3/4/4 to 1/2/3/4.
[Boons]
Visual Customization
▼ Decreased experience cost from 600/900 to 300/600.
Giant Slayer
☄️ ▲ Increased buff values from 4/8/12/15 to 4/8/12/16.
Other
[UI/UX]
It's now displayed in Northern Cities' and Fortresses' descriptions who they are captured by.
☄️ Certain UI elements in the Chamber are now a bit more distinct.
[Tutorial]
☄️ Tweaked effects of certain anomalies and natural disasters for the duration of the first tutorial runs.
Tweaked some enemies' stats during the first tutorial runs.
Revised the order in which different Fates are presented to new players.
Revised the order in which different enemy modifiers are presented to new players.
[Texts]
☄️ Edited Japanese texts with the immense help of the community.
☄️ Fixed some typos.
Fixes
☄️ Fixed the Misty Plateau adding fire energy as a battle reward.
☄️ Fixed certain Fates' values being displayed as 0 on the 10th continent.
☄️ Fixed resistant units drowning on Frozen Lakes (happened under specific circumstances).
☄️ Fixed the Well of Souls not resurrecting units on the 10th continent (happened under specific circumstances).
☄️ Fixed Talvius' on death ability causing a softlock if he's affected by the Contagion debuff.
☄️ Fixed skills, talents, and scrolls in the start drafting not being refreshed after the defeat on the 1st continent.
☄️ Fixed the Arbiter of Fates' ability not triggering under specific circumstances.
Fixed the Resistance notfication not popping up on a Frozen Lake.
Fixed the Celestial Jewel anomaly adding gems from the Summoning Circle.
Fixed units' intentions not being updated after creating a Phantom Mountain.
Fixed the Beacon of Souls not buffing allies (happened on rare occasions).
Fixed the "Choose resource to pay" label in the Rituals window displaying incorrect text (happened under specific circumstances).
Fixed the tooltip for buffs on the Fates screen cutting off descriptions in certain languages.
Fixed the Heart of the Volcano extra attack animation not being played with certain units.
Fixed natural disasters' UI being displayed incorrectly on the world map under specific circumstances.
Fixed Rock Walls causing stutters while rapidly hovering the mouse cursor over them.
Source
Changelog.gg summarizes and formats this update. How we read updates.
