In this update6
Full notes
Full Godless update
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Repeated intro
Greetings, gods! Happy upcoming New Year! This update brings a brand new difficulty level, new skills, talents, scrolls, and a bunch of balance tweaks. Let me know what you think, and join the discussion about Godless in the Discord!
What changed
- Balance
- Store
- Gameplay
- UI and audio
- Fixes
Godless changes
Godless in 2026
The next update does not have a concrete release date yet and is planned for sometime in 2026. It will conclude Godless' content support, but you can still expect minor patches with bug fixes and balance tweaks afterwards. In the next update I will mostly focus on improving existing systems to ensure long-term replayability, while also adding a bit of new content.
Evil Advisor Verdict
I’m currently working on my next game, Evil Advisor Verdict, where you play as an evil advisor delivering twisted verdicts at a royal tribunal. Feel free to check out its Steam page and opt in for the playtest!
https://store.steampowered.com/app/3902910/Evil_Advisor_Verdict/
Patch Notes
▲ - a buff was applied ▼ - a nerf was applied ⮂ - a tradeoff occurred ☄️ - a change was made based on community feedback
Content
Added new Difficulty level:
Apocalyptic (to unlock, complete a run on Godlike difficulty)
Added new Talents:
Natural Selection (nature)
Mana Pulse (nature; exclusive for the Summoning Circle)
Added new Skills:
Energized Automaton (neutral unit)
Prey Mark (fire spell; exclusive for the Summoning Circle)
Added new Scrolls:
Gift of the Seas
Chrono Shift (exclusive for the Summoning Circle)
Added new Steam Achievements:
4 achievements related to the Apocalyptic difficulty level
Balance Changes
[Skills]
Elementalist (nature unit)
⮂ Changed stats from 2/6 to 1/7.
Nomad (fire unit)
▲ Increased base health from 4 to 5.
Dragonkin Sorcerer (fire unit)
▲ Increased base health from 5 to 6.
Plague Boar (death unit)
▲ Increased the number of applied poison stacks from 3 to 4.
Sorcerer's Tower (neutral unit)
▼ Decreased stats from 1/8 to 0/6.
▲ Increased the buff values from +1/+1 to +1/+2.
Ether Slime (neutral unit)
⮂ Changed stats from 6/10 to 4/14.
Pyromancer (fire unit)
▲ Increased ability damage from 3 to 4.
Plant Warrior (nature unit)
▲ Increased base attack from 1 to 2.
Other
[UI and Quality of Life]
☄️ The most recently selected challenges are now saved.
Fixes
☄️ Fixed targetable talents being cancelled when inspecting talent tooltips.
☄️ Fixed Divine Pact not buffing units under specific circumstances.
☄️ Fixed the gem tooltip in the Forge obscuring the Compendium window.
☄️ Fixed temporary talents (Dimension Rift, Vault of Souls etc.) not disappearing after destroying a continent.
Fixed certain units summoned by Shadow Mirror and Vault of Souls not using their abilities correctly.
Fixed battle speed being set incorrectly under specific circumstances.
Fixed tooltips being displayed incorrectly when hovering over skill icons during battle (under specific circumstances).
Fixed the mouse cursor sticking to Elvish Warriors when attempting to hover over a unit next to it (happened rarely).
Fixed incorrect behavior of certain dropdown menus on the run preparation screen.
Fixed minor visual issues in tutorial tooltips.
Source
Changelog.gg summarizes and formats this update. How we read updates.
