Full notes
Full Goblin's Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Store
- Events
The latest demo patch v0.5.1 went live last Friday and it introduced some of the new mechanics mentioned in the previous dev log. The main additions being:
Stamina system,
Construction Upgrade System,
Status Effect Buildups and
general HUD updates (like a scalable HP bar)
You can find full patch notes here → https://store.steampowered.com/news/app/2602430/view/538872373928002789?l=english We are preparing for a bigger press release announcement of the game and a lot of our art team's attention for the last month has been on creating an eye-catching announcement trailer. It is going to be amazing, just you wait! 8)
For the rough timeline; goblins are participating in the upcoming Steam Next Fest February 2026. And we are planning to release the game's Early Access version pretty soon after the event.
Alongside that we are full at work creating and polishing up the ACT III area - The Aqueducts. And we are also concepting and brainstorming the ACT IV in which you'll be venturing deeper into the humans' turf. However, the fourth act will come after the EA release, so more on that later on.
I believe these were the most important notes. Can't wait to show you the new trailer.
If you haven't played the demo for a while, I'd highly recommend you to check out the new mechanics and share your thoughts, feedback and ideas. What are your opinions on the stamina system; yay or nay?
Have a great December and upcoming holidays!
Source
Changelog.gg summarizes and formats this update. How we read updates.
