Full notes
Full Goblin's Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Performance
Hiya! Let's go straight to the point: Bug fixes:
'Something in the Drain Pipe' quest not completing
Enemies dying inside mesh are unlootable
Light triggers not always working
Bandit Swordman - broken timing (damage)
UI elements moving due to the UI Scale functionality
Other:
Photo mode (pressing 'Z') can be toggled off by pressing Esc now
Increased camera rotate speed
Optimization for the lights
Smaller level polish (annoying edges, floating elements)
Have a great weekend! Goblin out. ^-_O^
Source
Changelog.gg summarizes and formats this update. How we read updates.
