Full notes
Full Goblin's Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings again! This patch comes with a significant performance boost due to implemented level streaming. We just patched the demo with the same treatment.
What changed
- Performance
- Gameplay
- Maps
- UI and audio
Goblin's Die changes
Main things:
Level streaming = system that dynamically offloads unactive levels
Dynamic player count scaling for multiplayer = no longer need to set desired player count when creating a multiplayer game. People can hop in and out and the difficulty scales automatically
Bug fixes / Other:
Some requested enemy auto-attack timings were tweaked for easier parrying
Map not showing sometimes
Starting a new multiplayer game shows wrong mode description
Misc minor UI issues
Slight balancing to boss' DoT scale
Note:
Due to the level streaming implementation / level split, some of the save files may have reset (like minor contributions are no longer built etc.). Sorry for the inconvenience.
Next we'll shift into adding more replay value to the mix. So if you have some ideas be sure to join our Discord and blurt them out!
Have a great summer, gobs.
Goblin out. ^-_O^
Source
Changelog.gg summarizes and formats this update. How we read updates.
