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Steam News25 June 20268d ago

EA Patch v0.6.4

Greetings again! This patch comes with a significant performance boost due to implemented level streaming. We just patched the demo with the same treatment.

Full notes

Full Goblin's Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings again! This patch comes with a significant performance boost due to implemented level streaming. We just patched the demo with the same treatment.

What changed

0 fixes2 additions4 changes2 removals
  • Performance
  • Gameplay
  • Maps
  • UI and audio
changedGreetings again! This patch comes with a significant performance boost due to implemented level streaming. We just patched the demo with the same treatment.
removedDynamic player count scaling for multiplayer = no longer need to set desired player count when creating a multiplayer game. People can hop in and out and the difficulty scales automatically
changedSome requested enemy auto-attack timings were tweaked for easier parrying
changedMap not showing sometimes
addedStarting a new multiplayer game shows wrong mode description
changedMisc minor UI issues

Goblin's Die changes

changedGreetings again! This patch comes with a significant performance boost due to implemented level streaming. We just patched the demo with the same treatment.
removedDynamic player count scaling for multiplayer = no longer need to set desired player count when creating a multiplayer game. People can hop in and out and the difficulty scales automatically
changedSome requested enemy auto-attack timings were tweaked for easier parrying
changedMap not showing sometimes
addedStarting a new multiplayer game shows wrong mode description

Main things:

  • Level streaming = system that dynamically offloads unactive levels

  • Dynamic player count scaling for multiplayer = no longer need to set desired player count when creating a multiplayer game. People can hop in and out and the difficulty scales automatically

Bug fixes / Other:

  • Some requested enemy auto-attack timings were tweaked for easier parrying

  • Map not showing sometimes

  • Starting a new multiplayer game shows wrong mode description

  • Misc minor UI issues

  • Slight balancing to boss' DoT scale

Note:

  • Due to the level streaming implementation / level split, some of the save files may have reset (like minor contributions are no longer built etc.). Sorry for the inconvenience.

Next we'll shift into adding more replay value to the mix. So if you have some ideas be sure to join our Discord and blurt them out!

Have a great summer, gobs.

Goblin out. ^-_O^

Source

Steam News / 25 June 2026

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