What changed
0 fixes1 addition1 change0 removals
addedHeyoo! This one is short and not that impactful gameplay-wise, but very important from the dev side. We've added a lightweight analytics to get a better feel for how players experience Goblins Die. L ike which milestones people hit, where runs tend to end, and which areas could use some attention from us. Nothing personal here! No accounts, no individual tracking, just anonymized data across all players. If we see a bunch of goblins getting wrecked at the same boss, or players bailing around the same area, that's a signal for us to dig in and fix it. Basically: less guessing, more fixing the stuff that actually needs it. If you have any concerns, questions or anything we are happy to answer! Bug fixes:
changedInvite Player button not showing for Host
Goblin's Die changes
addedHeyoo! This one is short and not that impactful gameplay-wise, but very important from the dev side. We've added a lightweight analytics to get a better feel for how players experience Goblins Die. L ike which milestones people hit, where runs tend to end, and which areas could use some attention from us. Nothing personal here! No accounts, no individual tracking, just anonymized data across all players. If we see a bunch of goblins getting wrecked at the same boss, or players bailing around the same area, that's a signal for us to dig in and fix it. Basically: less guessing, more fixing the stuff that actually needs it. If you have any concerns, questions or anything we are happy to answer! Bug fixes:
changedInvite Player button not showing for Host
Heyoo! This one is short and not that impactful gameplay-wise, but very important from the dev side. We've added a lightweight analytics to get a better feel for how players experience Goblins Die. L ike which milestones people hit, where runs tend to end, and which areas could use some attention from us. Nothing personal here! No accounts, no individual tracking, just anonymized data across all players. If we see a bunch of goblins getting wrecked at the same boss, or players bailing around the same area, that's a signal for us to dig in and fix it.
Basically
less guessing, more fixing the stuff that actually needs it. If you have any concerns, questions or anything we are happy to answer!
Bug fixes
Have a fun weekend, goblins!