HomeGamesUpdatesPricingMethodology
Steam News23 June 20269d ago

Patch v0.6.4-demo

Greetings! This patch comes with a significant performance boost due to implemented level streaming. The EA build will get the same treatment very soon.

Full notes

Full Goblin's Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings! This patch comes with a significant performance boost due to implemented level streaming. The EA build will get the same treatment very soon.

What changed

0 fixes1 addition5 changes2 removals
  • Performance
  • Gameplay
  • Maps
  • UI and audio
changedGreetings! This patch comes with a significant performance boost due to implemented level streaming. The EA build will get the same treatment very soon.
removedDynamic player count scaling for multiplayer = no longer need to set desired player count when creating a multiplayer game. People can hop in and out and the difficulty scales automatically
changedTrimming the demo content = We have decided to trim out the demo content a bit due to it being around +4h long as it was. The Jail area has been excluded from the demo. It is still a beefy demo that provides easily multiple hours of gameplay to get a proper taste of what is coming.
changedSome requested enemy auto-attack timings were tweaked for easier parrying
changedMap not showing sometimes
addedStarting a new multiplayer game shows wrong mode description

Main thing:

  • Level streaming = system that dynamically offloads unactive levels

  • Dynamic player count scaling for multiplayer = no longer need to set desired player count when creating a multiplayer game. People can hop in and out and the difficulty scales automatically

  • Trimming the demo content = We have decided to trim out the demo content a bit due to it being around +4h long as it was. The Jail area has been excluded from the demo. It is still a beefy demo that provides easily multiple hours of gameplay to get a proper taste of what is coming.

Bug fixes / Other:

  • Some requested enemy auto-attack timings were tweaked for easier parrying

  • Map not showing sometimes

  • Starting a new multiplayer game shows wrong mode description

  • Misc minor UI issues

Note:

  • Due to the level streaming implementation / level split, some of the save files may have reset (like minor contributions are no longer built etc.). Sorry for the inconvenience.

Have a great summer, peeps!

Goblin out. ^-_O^

Source

Steam News / 23 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.