Full notes
Full Goblin's Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings! This patch comes with a significant performance boost due to implemented level streaming. The EA build will get the same treatment very soon.
What changed
- Performance
- Gameplay
- Maps
- UI and audio
Main thing:
Level streaming = system that dynamically offloads unactive levels
Dynamic player count scaling for multiplayer = no longer need to set desired player count when creating a multiplayer game. People can hop in and out and the difficulty scales automatically
Trimming the demo content = We have decided to trim out the demo content a bit due to it being around +4h long as it was. The Jail area has been excluded from the demo. It is still a beefy demo that provides easily multiple hours of gameplay to get a proper taste of what is coming.
Bug fixes / Other:
Some requested enemy auto-attack timings were tweaked for easier parrying
Map not showing sometimes
Starting a new multiplayer game shows wrong mode description
Misc minor UI issues
Note:
Due to the level streaming implementation / level split, some of the save files may have reset (like minor contributions are no longer built etc.). Sorry for the inconvenience.
Have a great summer, peeps!
Goblin out. ^-_O^
Source
Changelog.gg summarizes and formats this update. How we read updates.
