Repeated intro
What changed
2 fixes3 additions3 changes1 removal
addedConstruction Upgrade System Added a new 'Construction Crew' facility to the Hive Raising the Hive level now opens up new available upgrades to the different Hive stations You'll need to gather resources to build them This opens up new recipes and features AND updates the stations' visuals
addedStamina system Parry, Dodge Roll and Sprint now uses Stamina *_* But only while in combat! This was added so to that just running through enemies would be slightly more difficult Please share your opinions on this!
removedStatus effect build up Status effects ( like Poison, Bleed, Burn etc. ) no longer trigger instantly on chance Instead you'll have to stack build up on each enemy in order for it to trigger However, triggering a status effect deals now much more damage as well
addedHUD updates HP bar has been updated so that it gets longer as you gain more MaxHP Added visuals for the Stamina Bar and the status effects. And a movable target frame for the currently targeted enemy Also changed HP color to Red as Stamina is generally known as Green
fixedFixed issues or other misc updates:
fixedSee-through issues with the Waterpump area walls fixed
Goblin's Die changes
addedConstruction Upgrade System Added a new 'Construction Crew' facility to the Hive Raising the Hive level now opens up new available upgrades to the different Hive stations You'll need to gather resources to build them This opens up new recipes and features AND updates the stations' visuals
addedStamina system Parry, Dodge Roll and Sprint now uses Stamina *_* But only while in combat! This was added so to that just running through enemies would be slightly more difficult Please share your opinions on this!
removedStatus effect build up Status effects ( like Poison, Bleed, Burn etc. ) no longer trigger instantly on chance Instead you'll have to stack build up on each enemy in order for it to trigger However, triggering a status effect deals now much more damage as well
addedHUD updates HP bar has been updated so that it gets longer as you gain more MaxHP Added visuals for the Stamina Bar and the status effects. And a movable target frame for the currently targeted enemy Also changed HP color to Red as Stamina is generally known as Green
fixedFixed issues or other misc updates:
I'll keep this short and sweet.
Additions:
Construction Upgrade System
Added a new 'Construction Crew' facility to the Hive
Raising the Hive level now opens up new available upgrades to the different Hive stations
You'll need to gather resources to build them
This opens up new recipes and features AND updates the stations' visuals
Stamina system
Parry, Dodge Roll and Sprint now uses Stamina *_*
But only while in combat!
This was added so to that just running through enemies would be slightly more difficult
Please share your opinions on this!
Status effect build up
Status effects (like Poison, Bleed, Burn etc.) no longer trigger instantly on chance
Instead you'll have to stack build up on each enemy in order for it to trigger
However, triggering a status effect deals now much more damage as well
HUD updates
HP bar has been updated so that it gets longer as you gain more MaxHP
Added visuals for the Stamina Bar and the status effects. And a movable target frame for the currently targeted enemy
Also changed HP color to Red as Stamina is generally known as Green
Fixed issues or other misc updates:
See-through issues with the Waterpump area walls fixed
Optimized Nav Mesh
Optimized PCG Foliage LODs, no more living plants! ...other than the monsters ofc.
Tweaked over-all brightness so places should not be that dim anymore
General polish
Have a fun week, little gobbos! ^o_o^