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Steam News5 December 20257mo ago

Demo Patch v0.5.1-demo now LIVE ^o_o^

Hello hello! I'll keep this short and sweet. Additions: Construction Upgrade System Added a new 'Construction Crew' facility to the Hive Raising the Hive level now opens up new available upgrades to the different Hive s

Full notes

Full Goblin's Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello hello!

What changed

2 fixes3 additions3 changes1 removal
  • Gameplay
  • Balance
  • Fixes
addedConstruction Upgrade System Added a new 'Construction Crew' facility to the Hive Raising the Hive level now opens up new available upgrades to the different Hive stations You'll need to gather resources to build them This opens up new recipes and features AND updates the stations' visuals
addedStamina system Parry, Dodge Roll and Sprint now uses Stamina *_* But only while in combat! This was added so to that just running through enemies would be slightly more difficult Please share your opinions on this!
removedStatus effect build up Status effects ( like Poison, Bleed, Burn etc. ) no longer trigger instantly on chance Instead you'll have to stack build up on each enemy in order for it to trigger However, triggering a status effect deals now much more damage as well
addedHUD updates HP bar has been updated so that it gets longer as you gain more MaxHP Added visuals for the Stamina Bar and the status effects. And a movable target frame for the currently targeted enemy Also changed HP color to Red as Stamina is generally known as Green
fixedFixed issues or other misc updates:
fixedSee-through issues with the Waterpump area walls fixed

Goblin's Die changes

addedConstruction Upgrade System Added a new 'Construction Crew' facility to the Hive Raising the Hive level now opens up new available upgrades to the different Hive stations You'll need to gather resources to build them This opens up new recipes and features AND updates the stations' visuals
addedStamina system Parry, Dodge Roll and Sprint now uses Stamina *_* But only while in combat! This was added so to that just running through enemies would be slightly more difficult Please share your opinions on this!
removedStatus effect build up Status effects ( like Poison, Bleed, Burn etc. ) no longer trigger instantly on chance Instead you'll have to stack build up on each enemy in order for it to trigger However, triggering a status effect deals now much more damage as well
addedHUD updates HP bar has been updated so that it gets longer as you gain more MaxHP Added visuals for the Stamina Bar and the status effects. And a movable target frame for the currently targeted enemy Also changed HP color to Red as Stamina is generally known as Green
fixedFixed issues or other misc updates:

I'll keep this short and sweet.

Additions:

  1. Construction Upgrade System

    • Added a new 'Construction Crew' facility to the Hive

    • Raising the Hive level now opens up new available upgrades to the different Hive stations

    • You'll need to gather resources to build them

    • This opens up new recipes and features AND updates the stations' visuals

  2. Stamina system

    • Parry, Dodge Roll and Sprint now uses Stamina *_*

    • But only while in combat!

    • This was added so to that just running through enemies would be slightly more difficult

    • Please share your opinions on this!

  3. Status effect build up

    • Status effects (like Poison, Bleed, Burn etc.) no longer trigger instantly on chance

    • Instead you'll have to stack build up on each enemy in order for it to trigger

    • However, triggering a status effect deals now much more damage as well

  4. HUD updates

    • HP bar has been updated so that it gets longer as you gain more MaxHP

    • Added visuals for the Stamina Bar and the status effects. And a movable target frame for the currently targeted enemy

    • Also changed HP color to Red as Stamina is generally known as Green

Fixed issues or other misc updates:

  • See-through issues with the Waterpump area walls fixed

  • Optimized Nav Mesh

  • Optimized PCG Foliage LODs, no more living plants! ...other than the monsters ofc.

  • Tweaked over-all brightness so places should not be that dim anymore

  • General polish

Have a fun week, little gobbos! ^o_o^

Source

Steam News / 5 December 2025

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