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[Dev Diary #35] Behind the Curtain: Our Design Process and the Event Editor
Salutations, Industrialists! I’m Marc, a Producer on Gilded Destiny. Today’s Dev Diary is a little different. Rather than pulling back the curtain on a new game system, we’re pulling back the curtain on how we make the…
Gilded Destiny has crossed 100K Wishlists!
Salutations Industrialists! We are incredibly proud to announce that Gilded Destiny has crossed over 100,000 wishlists here on Steam. So, first of all: thank you to the 100,000 of you who have clicked that wishlist butt…
[Dev Diary #34] How our Artists Bring Gilded Destiny to Life
Salutations, industrialists! [dynamiclink href="https://youtu.be/ifyoTP9Rznc"] For this Dev Diary, we are happy to introduce you to three of our talented artists! In this Dev Diary, three of our talented artists behind…
[Dev Diary #33] A Year in Review: Gilded Destiny in 2025
Season's Greetings, industrialists! I'm Marc, a Producer on Gilded Destiny. Yet another year has come and gone. As we wrap up 2025, I hope this year has been as gilded, merry, and industrious for you as it has been for…
[Dev Diary #32] Rebellion Systems in Gilded Destiny
Salutations, Industrialists! I'm Marc, a Producer on Gilded Destiny. In today's dev diary, we'll discuss how rebellions have been modeled in Gilded Destiny, including how government support and POP happiness affect publ…
Aquila Interactive - Moderator Program, Apply Now!
Do you, yes YOU 🫵 have what it takes to be a moderator? As a moderator, you’ll play a vital role in shaping a welcoming, positive, and engaging environment for our players. You’ll help bridge the gap between the commun…
Update on Gilded Destiny
Salutations Industrialists, Our Steam page currently displays that the release date for Gilded Destiny is this year. We wanted to address this. Gilded Destiny's release has been moved to 2026. We understand that this is…
[Dev Diary #31] Political Parties, Coalitions, and Elections in Gilded Destiny
Salutations industrialists! I'm Marc, a Producer on Gilded Destiny. In today's dev diary, we will discuss Political Parties, including enacting Policies, leading Political Parties, holding Elections, maximizing Party At…
[Dev Diary #30] The Faces of History: Leaders in Gilded Destiny
Salutations industrialists! I'm Marc, a Producer on Gilded Destiny. In today's dev diary, we're going to update you on the progress we've been making with Leaders, focusing on art style, animations, modding, and the imp…
[Dev Diary #29] Resource Points: The Backbone of Industrialization
Salutations, Industrialists! I'm Marc, a Producer working on Gilded Destiny. Today, I’ll explain how resource points act as the backbone of raw-material production. If you haven’t already, please wishlist Gilded Destiny…
Alpha Roadmap Update #15
Salutations Industrialists, We're excited to share the progress we've made in June and update you on our Alpha Roadmap. Closed Alpha Release We're excited to announce that the Gilded Destiny Closed Alpha has been releas…
Dev Diary 28 - [VLOG] Population Dynamics: People, Professions, Power, Needs
Greetings, Industrialists! In this Dev Diary we're going to update you on Population system! We’ll discuss how population groups (or POPs) are structured in Gilded Destiny, including how they’re defined by culture, reli…
Gilded Destiny - Hooded Horse Announcement FAQ
Salutations Industrialists! Along with our exciting news about joining forces with publisher Hooded Horse, we wanted to take the time to answer any burning questions that you may have on what this means for Aquila Inter…
Gilded Destiny Joins Forces with Hooded Horse
Salutations Industrialists, We are pleased to announce that Gilded Destiny will be published globally by Hooded Horse, a publisher recognized for their strong lineup of strategy titles. This marks an important milestone…
Alpha Roadmap Update #14
Salutations Industrialists, We're excited to share the progress we've made in May and early June and update you on our Alpha Roadmap. We are happy to announce that we are getting close to the release of the Closed Alpha…
Dev Diary 27 - [VLOG] Map Modes: Display, Implementation, and Vision
Greetings, Industrialists! In this Dev Diary we're going to update you on the progress we've been making with Map Modes! We'll discuss the approach to the UI and its main features, and the design approach to displaying…
Alpha Roadmap Update #13
Salutations Industrialists, We're excited to share the progress we've made in April and update you on our Alpha Roadmap. Work on the economy continues, but is nearly resolved. Meanwhile, work continues on many other fea…
Alpha Roadmap Update #12
Salutations Industrialists, We're excited to share the progress we've made over the last month and update you on our Alpha Roadmap. As mentioned previously, in March we were focused on addressing and resolving a few iss…
Special Announcement - [VLOG] Major Redesign focused on Prussia
Greetings, Industrialists! In today's Special Announcement, we are excited to share a major redesign of Gilded Destiny! As many of you are aware, our Content Design team has spent a significant amount of time on Prussia…
Dev Diary 26 - [VLOG] Displaying Information: Introducing the HUD
Greetings, Industrialists! In today's Dev Diary, we're happy to share a first in-depth look of the redesigned HUD. It will share relevant and up to date information about the current status of your country. We'll discus…
