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Steam News24 February 20264mo ago

v0.2.1 Patch Notes

Hello, Animas! Thank you as always for your feedback and warm support for Gigantes Ex Machina. Based on your recent feedback, we have improved the auto-targeting system.

In this update1

Full notes

Full Gigantes Ex Machina update

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Repeated intro

Hello, Animas!

What changed

3 fixes4 additions11 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
  • Security
fixedBased on your recent feedback, we have improved the auto-targeting system. However, due to changes in its internal implementation, a delay occurred when searching for a new target after defeating a locked-on enemy. As many of you reported this as inconvenient, we have addressed the issue and improved the target acquisition speed once again in this update.
changedAdditionally, a few bug fixes and minor improvements have been applied.
changedv0.2.1 Patch NotesSystem & Accessibility Improvements
changedv0.2.1 Patch NotesImproved the delay that occurred when searching for the next target after defeating an enemy while auto-targeting was active.
changedv0.2.1 Patch NotesThe HUD now displays an alert when the player is in a damage-immune state.
changedv0.2.1 Patch NotesPrimary Weapon Adjustments

Gigantes Ex Machina changes

fixedBased on your recent feedback, we have improved the auto-targeting system. However, due to changes in its internal implementation, a delay occurred when searching for a new target after defeating a locked-on enemy. As many of you reported this as inconvenient, we have addressed the issue and improved the target acquisition speed once again in this update.
changedAdditionally, a few bug fixes and minor improvements have been applied.
changedSystem & Accessibility Improvements
changedImproved the delay that occurred when searching for the next target after defeating an enemy while auto-targeting was active.
changedThe HUD now displays an alert when the player is in a damage-immune state.

Thank you as always for your feedback and warm support for Gigantes Ex Machina.

Based on your recent feedback, we have improved the auto-targeting system. However, due to changes in its internal implementation, a delay occurred when searching for a new target after defeating a locked-on enemy. As many of you reported this as inconvenient, we have addressed the issue and improved the target acquisition speed once again in this update.

Additionally, a few bug fixes and minor improvements have been applied.

v0.2.1 Patch Notes

System & Accessibility Improvements

  • Improved the delay that occurred when searching for the next target after defeating an enemy while auto-targeting was active.

  • The HUD now displays an alert when the player is in a damage-immune state.

Primary Weapon Adjustments

  • Howitzer Improved shield deployment speed when using the howitzer, and slightly reduced the gaps within the frontal protection area.

Secondary Weapon Adjustments

  • Auto Turret Projectile speed, magazine capacity, and rate of fire have been increased.

New Modules

Added a module that increases the duration of the brief damage immunity granted before and after leveling up.

  • Special Module

    • Core Sync Extender Extends the duration of the brief core protection energy generated during Sync Rate increases.

Sound Effect Improvements

  • The Assault Rifle firing sound has been replaced with a new one.

BGM Improvements

  • New background music tracks have been added or replaced in several missions.

Bug Fixes

  • Fixed an issue where auto-targeting incorrectly aimed at the lower coordinates of enemy turrets, causing shots to hit the ground.

  • Fixed an issue where certain explosive weapons could penetrate shields from the front. However, attacks from above or wide-area explosions can still exploit shield blind spots.

Source

Steam News / 24 February 2026

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