Full notes
Full Gigantes Ex Machina update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Fixes
In this update, we focused on adjusting elements that were performing excessively well.
These changes aim to prevent certain equipment from becoming overwhelmingly dominant and to ensure a wider variety of choices remain viable.
We will continue to monitor data closely and make improvements in the future.
Patch Notes
Primary Weapon Adjustments
Beam Rifle
Max Level Magazine Capacity: 3 → 2
Beam Smartgun
Focused Beam
Magazine Capacity: 3 → 2
Secondary Weapon Adjustments
Auto Turret
Durability: 120 → 60
Napalm Launcher
Damage: 10/s → 12/s
Max Level Damage: 30/s → 20/s
Ability Adjustments
Tactical Ballistic Missile
Damage: 1000 → 800
Reload Time: 45s → 60s
Bug Fixes
Fixed an issue where mission rewards were not displayed correctly even after being obtained.
Fixed an issue where the Magnetic Field Generator would not automatically activate against Eclipse units.
Fixed an issue where the game could freeze if the player leveled up at the exact moment a mission was completed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
