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Steam News13 March 20263mo ago

Shadows and Flames

Hello, Animas. A new darkness has begun to stir at the edges of the battlefield, and rising flames are preparing to meet it.

Full notes

Full Gigantes Ex Machina update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, Animas.

What changed

6 fixes13 additions23 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Store
  • Balance
  • Fixes
addedA new darkness has begun to stir at the edges of the battlefield, and rising flames are preparing to meet it.
addedIn the Shadows and Flames update, we’re introducing new fire‑based weaponry, expanded combat systems, and a variety of improvements aimed at enhancing the overall gameplay experience.
changedPatch NotesSystem & Accessibility Improvements
addedPatch NotesAdded a tooltip that clearly indicates a side mission.
addedPatch NotesGamepads can now navigate menus using the directional pad.
changedPatch NotesClicking items in the Hangar or Laboratory no longer triggers immediate purchase; a confirmation screen will now appear first
AE‑113 Aerial Armor and Hull Integrity:500600AE‑113 Aerial Armor and Hull Integrity: increased, buffAE‑113 Aerial Armor and Hull Integrity: 500 → 600 Rotation Speed:200260MAE‑113 Aerial Armor and Hull Integrity: 500 → 600 Rotation Speed: increased, buffBeam Rifle Damage:200150Beam Rifle Damage: decreased, nerfBeam Rifle Damage: 200 → 150 Penetration:12Beam Rifle Damage: 200 → 150 Penetration: increased, buff

A new darkness has begun to stir at the edges of the battlefield, and rising flames are preparing to meet it.

In the Shadows and Flames update, we’re introducing new fire‑based weaponry, expanded combat systems, and a variety of improvements aimed at enhancing the overall gameplay experience.

Patch Notes

System & Accessibility Improvements

  • Added a tooltip that clearly indicates a side mission.

  • Durability and defense values of targeted enemy units are now displayed directly at their position.

  • Gamepads can now navigate menus using the directional pad.

  • Clicking items in the Hangar or Laboratory no longer triggers immediate purchase; a confirmation screen will now appear first

  • The Reroll system tied to Sync Level has been reworked.

    • Early on, rerolls can be performed using free Overrides, and once all Override Uses are depleted, Forced Bypass allows rerolling by consuming Nano Data as before.

New Difficulty Added

A new set of Very Hard missions featuring a new type of enemy has been added. These missions become available after completing the Hard missions. Additional missions for this difficulty will be added over time.

  • Very Hard

    • Enemies become significantly stronger and attack in overwhelming numbers. Your chances of survival are extremely low.

Combat Mechanism Changes

  • Flame attacks now ignore enemy armor and apply Damage‑over‑Time (DoT) each second.

  • Manual reload has been added to Primary Weapons; by default, you can reload with the R (L3) key.

  • Explosive weapons now aim precisely at the ground beneath the targeting cursor, allowing more accurate control over detonation points.

  • Vertical explosive weapons—such as Bombardment Missiles and Tactical Ballistic Missiles—now pierce enemy shields.

  • Using a flare will temporarily confuse Eclipse units.

New Primary Weapon Added

Once purchased from the Laboratory, the Flamethrower can be equipped by all units, with slight performance differences between them.

  • Flamethrower

    • A weapon that projects flames. Flame attacks ignore armor and deal increasing damage the longer they are applied.

New Module Added

  • Override Capacitor

    • Override Uses increase when Sync Level rises.

Visual Effect Improvements

  • Beam‑type projectiles have been replaced with clearer visual effects.

Sound Effect Improvements

  • Sound effects for the Beam Rifle and Pulse Rifle have been updated.

Unit Adjustments

  • AE‑113 Aerial

    • Armor and Hull Integrity: 500 → 600

    • Rotation Speed: 200 → 260

    • Movement Speed: 100 → 80

Primary Weapon Adjustments

  • Beam Rifle

    • Damage: 200 → 150

    • Penetration: 1 → 2

    • Reload Time: 4s → 2.4s

  • Titanium Shield

    • Durability: 200 → 300

  • Bazooka

    • Effective Radius: 15 → 12

    • Reload Time: 1.6s → 2s

  • Anti‑Tank Gun

    • Effective Radius: 5 → 10

    • Reload Time: 1.6s → 2s

  • Railgun

    • Damage: 14 → 20

    • Projectile Velocity: 800 → 900

    • Fire Rate: 10 → 8

    • Fully charged shots now have a significantly larger impact area.

  • Marksman Rifle

    • Damage: 90 → 100

  • Beam Smartgun

    • Penetration: 1 → 2

    • Projectile Velocity: 400 → 700

Primary Weapon Trait Adjustments

Certain weapon traits have been removed and replaced with new ones.

  • Shotgun

    • Arrow Shot → Full Auto

      • Functions identically to the previous Buckshot trait.

    • Buckshot → Double Barrel

      • Magazine changes to a 2‑round reload cycle, but each shot fires more pellets.

    • Full Choke → Dragon Fire

      • Adds burn effects, dealing additional fire damage.

  • Minigun

    • AP Rounds → Incendiary AP Rounds

      • Reduced penetration but now applies burn damage.

Secondary Weapon Adjustments

  • Napalm Launcher

    • Now applies Damage‑over‑Time to burning enemies.

    • Damage: 30 → 10/s

  • Bombardment Missile

    • Max‑level damage: 100 → 140

  • High‑Powered Beam Cannon

    • Damage: 300 → 400

  • Auto Turret

    • Damage: 4 → 6

    • Fire Rate: 4 → 5

    • Rotation Speed: 140 → 160

Item Adjustments

  • Data Miner

    • Utilizes hacking algorithms to generate extra nano data, reduce Forced Bypass costs, and increase Override uses.

Bug Fixes

  • Fixed an issue where weapons with the Penetration attribute failed to pierce certain enemy shields.

  • Fixed incorrect hit effect positioning when firing at very close‑range enemies with ranged weapons.

  • Fixed an issue where the cursor could become stuck when switching from gamepad to mouse.

  • Added a deadzone to gamepad analog sticks to prevent unintended continuous input when switching from mouse to gamepad.

  • Fixed an issue where the Shotgun’s rate of fire was applied abnormally fast.

  • Fixed an issue where the Railgun’s reload time was applied abnormally fast.

  • Fixed an issue where the Gigas became invincible upon revival after the Anima Core was activated.

Your feedback and continued support help this game grow step by step.

We will keep improving to deliver a better experience.

Thank you, as always, for playing.

Source

Steam News / 13 March 2026

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