Full notes
Full Gigantes Ex Machina update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Animas!
What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Server
We would like to begin by apologizing for the recent delay in updates.
During this time, we have been working to reorganize and refine the core gameplay experience based on the feedback you have shared with us.
In this announcement, we would like to share the progress we’ve made so far, as well as the major updates planned for the near future.
UI Rework Progress
Combat UI Overhaul
One of the most frequently requested improvements has been a more intuitive combat interface.
We are currently reorganizing the layout to remove unnecessary elements and highlight only the essential information for quick and clear readability.
Menu UI Convenience Improvements
We are adding a quick page‑switching feature (Q/E or LB/RB) to make navigation smoother.
Along with this, the overall menu structure is being refined so that page transitions feel more natural and responsive.
Upgrade System Improvements
Research Lab Upgrade Expansion
A new upgrade tree is being added to the Research Lab.
In particular, we are planning a system where “Memory Chips” obtained during combat can be slotted into weapons to enhance their performance step by step, allowing them to grow even stronger than before.
Each weapon has its own memory slots
Installing chips gradually improves detailed weapon stats
Increases build diversity and customization options
Protocol System Added
As part of the Research Lab overhaul, we are introducing a new system called Protocols, which grant weapons special operational rules.
Unlike Memory Chips, which increase stats, Protocols provide unique effects that directly influence how a weapon behaves in combat.
Examples include:
Preload System: The weapon starts equipped when you deploy
Priority Access: Always appears when drawing Synchronization Upgrade cards
Memory Expansion: +1 Memory Chip slots for all levels
Early Promotion: Automatically starts at Level 2 when obtained
Auto Promotion: Automatically levels up together with the weapon
Hangar Trait Renewal
Previously, hangar traits were unlocked using Nano Crystals.
We are now completely reworking this into a part‑based equipment system.
Parts are divided into Light / Standard / Heavy
Players can customize their unit’s performance to match their preferred playstyle
Different combinations of parts allow for entirely different combat approaches
For example:
Light‑focused builds → exceptional speed and evasion, but very low durability
Heavy‑focused builds → strong defense and stability, but almost no mobility
With this change, the hangar becomes more than just an unlock menu—it becomes a core space for designing your combat style.
Upcoming Update Plans
First phase of the UI rework
Gradual rollout of the Memory Chip upgrade system after testing
Full implementation of the Hangar Part system
New content and new difficulty levels
Continued combat balance adjustments and quality improvements
We are also steadily working on new skills, new units, and new story content.
Our goal is to ensure that as you progress through the game, you can grow stronger and enjoy a deeper, more engaging experience through various ongoing improvements and development efforts.
Your feedback has always been the most important factor in shaping our development direction.
We will continue working to deliver a better experience.
Thank you, as always, for your patience and support.
※ All screenshots included in this announcement are work‑in‑progress and may change before the final update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
