Full notes
Full Gigantes Ex Machina update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- UI and audio
- Store
- Balance
- Fixes
Hello, Animas.
The Steam Bullet Fest has begun!
At the same time, based on the feedback you’ve shared with us, we’ve been working on refining and reinforcing the core systems of the game.
In this update, we focused on the first phase of the Laboratory Renewal, introducing the new Protocol System.
This allows you to secure strong firepower early on, while also laying the foundation for a clearer and more strategic combat experience.
To help you freely experiment with various weapon combinations, we’ve also added a refund system for weapons and protocols.
Below, you can find the details of this update.
Patch Notes
Research Lab Renewal
Protocol System Added
A new Protocol System has been added to the Research Lab. Depositing Nano Crystals activates specific protocol effects. Multiple protocols can be applied to a single weapon, but only one protocol of each type can be applied per weapon category.
Protocol Types
Preload System: The weapon starts equipped upon deployment.
Priority Access: Always appears when drawing Sync Up cards.
Memory Expansion: +1 slot to all tiered Memory Chips.
Early Promotion: Starts at Level 2 when obtained.
Auto‑Promotion: Levels up automatically along with the weapon.
Preview Images Added
Preview images have been added to show the general behavior of weapons, items, and abilities.
Unlock Location Display
If a weapon has not yet been unlocked, the mission where it can be obtained is now displayed.
Stat Descriptions Added
Descriptions for various stats have been added for better clarity.
Block Function Added
You can now block specific weapons or abilities from appearing as options during Sync Rate Up selections. Only one item per weapon category can be blocked at a time, and Primary Weapons cannot be blocked.
Weapon & Protocol Refund fuction Added
Nano Data and Nano Crystals used for purchasing weapons or upgrading protocols can now be refunded.
Weapon & Ability Control Settings Added
You can now pre‑configure weapon and ability behavior in the Research Lab, either manually or automatically. These settings can also be changed during missions via the pause menu, and the Research Lab presets take priority when first acquiring a weapon.
Combat Mechanism Changes
Stun Value Added to Pulse‑Type Weapons & Abilities
All Pulse‑type weapons and abilities now apply Stun Value.
Stun Value
Stun Value accumulates on hit. When the total reaches 100 or more, a Stun is triggered, and the stun duration increases by 1 second for every 100 accumulated.
Stun Resistance Penalty Added
When stunned, all resistances are reduced by 50. This penalty applies equally to both players and enemies.
Stun & Stun Immune Gauges Added
When hit by an attack that applies Stun Value, a Stun Accumulation Gauge is displayed.
When a stun is triggered, a Stun Duration Gauge appears.
After being stunned, a period of Stun Immune is granted, shown through a Stun Immune Gauge.
Boss Difficulty Adjustments
The side shields of T205A Stampede and T226P Tempest have been removed.
System & Accessibility Improvements
UI Sound Volume Control Added
UI sounds can now be adjusted independently from other sound effects. Menu navigation, button presses, and other UI-related sounds are now clearer and easier to distinguish.
Auto‑Aim Delay Improved
When auto‑aim is enabled, the lock‑on to the next target now occurs more quickly after defeating an enemy.
Visual Effect Improvements
Beam‑type projectiles have been replaced with new light‑green visual effects.
The camera shake effect when taking damage has been slightly reduced.
Primary Weapon Balance Adjustments
Bazooka
Damage: 80 → 100
Reload Time: 2s → 2.8s
Pulse Rifle
Stun Value: 100 → 30
Secondary Weapon Balance Adjustments
High‑Powered Beam Cannon
Damage: 400 → 200 (x2) (now fires twice)
Stun Value: 100 → 0 ※ The stun beam used by SN‑04 Susanoo will later return as an ability under the name Pulse Cannon.
Plasma Cannon
Stun Value: 100 → 300
Auto Turret
Durability: 60 → 80
Ability Balance Adjustments
Pulse Charge
Stun Value: 100 → 500
Orbital Strike
Stun Value: 0 → 200
Item Balance Adjustments
Rapid Cooling System
Booster Regen.: 10 → 20
Bug Fixes
Fixed an issue where the casting effect of High‑Powered Beam Cannon would remain on screen if stunned during casting.
Fixed an issue where Ambush Turrets ignored stun and continued ambushing.
Fixed an issue where invisible terrain existed at the bottom of the Ruined Arcade map.
We will continue applying the features previewed in the last notice as soon as testing is complete.
Thank you, as always, for your patience and support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
