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Latest Ghosts and Dragons updates
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- Ghosts and Dragons
Update Notes for 24th June
What is new: - progression from tutorial and prologue level - connected introductory levels for 2 Dragons and Pawn Upcoming: - introductory levels to 2 remaining dragons - enemies rework - fixes for VR to make it fully…
Announcement1 changeGameplay - Ghosts and Dragons
Update Notes for 10th of June
What's new: Tutorial level is now simplified - Added dynamic music/ambient system for Tutorial - Semi randomised level for Pawn introduction is now active - Semi randomised level for Drax is now active - Hiradolth Drago…
Announcement2 changesGameplay - Ghosts and Dragons
Update Notes For 9th June
What has changed: > added a lot of QoL improvements > first 2 dragon introductory level are now playable > added dynamic UI (will be toggleable in the future) What will be changed: > beside tutroail levels, introductory…
Announcement3 changesGameplayUI/audio - Ghosts and Dragons
Update Notes For April 14
FIXES: VR mode is near up to date with non VR game branch - dragon navigation animations fixed
Announcement1 changeFix - Ghosts and Dragons
Update Notes for 8th of April
FIXES: menu logic works now with gamepad, when exiting the game - Dragon Navmesh AI fixed on most ocassion when switching between AI and Player - main menu Play logic now correctly shows menmus and allows to choose an o…
Announcement2 changesFixGameplay - Ghosts and Dragons
Update Notes for March 27th
Major content upgrades before final game release: added Epilogue level - added Hub Area - Dragons now move more smoothly - added Pawn character - added Pawn weapons - Added new enemies - random generation of some level…
Announcement1 changeGameplay - Ghosts and Dragons
Update notes for February 3rd
optimised Dragon movements - added helath pickables - added Hiradolth Experience consumable bug (he has to gain experience somehow ;))
Announcement1 changeGameplay - Ghosts and Dragons
Update Notes for January 17th
Hello Adventurers! This update fixes VR []-) — it is now on par with the non‑VR PC Desktop version. The game now uses OpenXR for VR The current build includes 1 example level and 3 tutorial levels Upcoming builds will i…
Announcement1 changeGameplay - Ghosts and Dragons
Update Notes for Dec 29th
Added: dragon leveling system - currently only 1 level supposrt this feature correctly added coin collection system for Dragons dragons movement is now more flexible for each type added "skip tutorial" button added rese…
Announcement7 changesFixGameplay - Ghosts and Dragons
Update Notes For December 11th
"Quality Of Life" changes: simplified Tutorial Interactions - overall fixes
Announcement - Ghosts and Dragons
Update Notes for November 24th
Bugfixes fixed a tutorial bug, where second Dragon wasn't selectable
Patch notes1 changeFix - Ghosts and Dragons
Updates Notes For November 19th
Bugfixes: -> fixed bugs in VR: selecting a Dragon in the tutorial section resulted in no selection
Patch notes1 changeFix - Ghosts and Dragons
Major Game Update
Major Game Update #2 This release marks key updates for further game development: Fully playable game for PC Desktop / Steam Deck (not yet verified) and PC VR Headset utilizing OpenXR Separate menus / interactions for D…
Patch notes9 changesGameplayBalance - Ghosts and Dragons
Update Notes for Octobet 15th
Game updated with new content and newest Unity secure build - nobody will invade your PC by playing it ;) More updates coming soon due to a long development cycle. This build is very old.. next update will include Demo…
Announcement1 changeGameplay - Ghosts and Dragons
Update Notes For June 6th
Hello everyone! :D Todays small update includes following: FIXES: - dragon AI is now enabled, when dragon is not current controllable character, when disactivated in mid-jump - if you switch between keyboard and game in…
Announcement3 changesGameplayUI/audio - Ghosts and Dragons
Update Notes for 19th Mai
Dear Adventurers! a small regular update added: - some improvement on Dragon animations and some interactions. - spatial sounds for footsteps - performance improvements There is still a lot of content to be added, progr…
Announcement2 changesPerformanceGameplay

