Full notes
Full Ghosts and Dragons update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Ghosts and Dragons changes
What's new:
Tutorial level is now simplified - Added dynamic music/ambient system for Tutorial - Semi randomised level for Pawn introduction is now active - Semi randomised level for Drax is now active - Hiradolth Dragon introductory non-randomised Cave level added - Hub Level track game progress by displaying unlocks
Future updates:
- fixes for VR to make it fully playable
- level art / enemies
- more biomes
- trap system
- 4 randomised levels
- 1 Final Level
- Dragon Abilities System ready for implementation
Future Tweaks: - Dragon movements speeds / attack / adding air attach for main Dragon
Have a great day!
Source
Changelog.gg summarizes and formats this update. How we read updates.
