Full notes
Full Ghost Hand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Balance
- Fixes
- Maps
Ghost Hand changes
Demo 1.4
-light engine tweak
-optimization to some shaders
-redoing character progression
-added vodka and vodka flasks
-work on item descriptions
-reworked rng loot drop logic
-fixed item equipping related crash
-added rotating trap wheel
-expanded forest area
-heavy tweaks to forest area
-light engine support square shaped lights
-redone wall slide animation
-tweak to fog effect
-tweak to inventory UI
-breakable rocks can only be broken by fire damage
-swapped breakable rocks and breakable logs
-some lights can have a pulsating effect
-removed arched attack upon momentum reversal
-added underground dam area
-reduce warship engine health by 80%
-fixed spotlight not spawning currency
-Iria will automatically swap items when necessary
-optimization on skin swapping code
-crouch was moved to the down button
-crouch bias was increased slightly
-passing through platforms was changed to jump + down
-super jump was moved to up+jump button while crouching
-player uncrouch when up is pressed
-remapping on inventory input and general input map
-added MLP library
Source
Changelog.gg summarizes and formats this update. How we read updates.
