What changed
1 fix0 additions0 changes0 removals
fixedfixed stand attack collision box -fixed possible crashes of setting a vector2 as a integer -fixed some grammar mistakes -work on Portuguese translation -fixed map not clearing once prologue is finished -tweaks to world map shader and usability -changed the way objects are hidden during ctuscenes -belly slide is now reserved for slippery surfaces -added oil spills in forest area -fixed merky not appearing in power bestowement cutscene -removed majority of time dependent code -boss healthbars are hidden during cutscenes
Ghost Hand changes
fixedfixed stand attack collision box -fixed possible crashes of setting a vector2 as a integer -fixed some grammar mistakes -work on Portuguese translation -fixed map not clearing once prologue is finished -tweaks to world map shader and usability -changed the way objects are hidden during ctuscenes -belly slide is now reserved for slippery surfaces -added oil spills in forest area -fixed merky not appearing in power bestowement cutscene -removed majority of time dependent code -boss healthbars are hidden during cutscenes
-fixed stand attack collision box -fixed possible crashes of setting a vector2 as a integer -fixed some grammar mistakes -work on Portuguese translation -fixed map not clearing once prologue is finished -tweaks to world map shader and usability -changed the way objects are hidden during ctuscenes -belly slide is now reserved for slippery surfaces -added oil spills in forest area -fixed merky not appearing in power bestowement cutscene -removed majority of time dependent code -boss healthbars are hidden during cutscenes