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Latest Get Out updates
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- Get Out
Bug Fixes and Perks!
Perks Added the framework for perks, as well as some perks to play around and test. This will be part of the progression system in the game, dying causes you to lose your perk, and you get 1 perk point per level. These…
Store18 changesFixGameplay - Get Out
Small Bug Fixes
Fixes Fixed a bug where you could pick up items through walls on Ridgeview High. Fixed a bug where you couldn't crouch. Mixed the sounds so they make more sense, footstep audio, entity audio, etc. Fixed a bug where it w…
Store9 changesFixUI/audio - Get Out
New Map: Ridgeview High
Hey Everyone, As we said in the last post, we're going to be adding 2 new maps over the next few weeks as we gear up for launch. This one is Ridgeview High, this is going to be a medium-difficulty map, the first one cur…
Patch notes6 changesFixMaps - Get Out
Bug Fixes, Changes and New Content
Fixes: Fixed graphical issues on the tutorial map. Fixed a bug where everyone could see the death animation for any player. Fixed a bug where the entities would hit max running speed after killing a player. Fixed a bug…
Patch notes12 changesFixMaps - Get Out
New Map: Long Isle Factory
Hey Everyone, As we said in the last post, we're going to be adding 2 new maps over the next few weeks as we gear up for launch. The first one is Long Isle Factory, this is going to be the easiest map currently in Get O…
Announcement10 changesFixMaps - Get Out
More Small Bug Fixes and Changes
Fixed: Fixed a bug where you would need to restart your game to enable/disable Headbob Fixed a bug where settings would enable/disable other settings randomly (changing FOV would reset sensitivity) Fixed a bug where non…
Patch notes10 changesFixUI/audio - Get Out
Two New Maps!
New Maps Coming Soon: Before the launch of Get Out, our goal is to have a minimum of 5 playable and completable maps, this ensures there is more than enough content for players on the launch of the game. Over the next f…
Patch notes2 changesCompatibilityGameplay - Get Out
Bug Fixes / Changes
Fixed: Fixed a bug where the FOV would change if you changed the sensitivity Fixed a bug where the random scream time was set to 0, causing the entity to scream constantly Fixed a bug where the ragdoll was the default U…
Store29 changesFixPerformance




