Full notes
Full Get Out update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone,
What changed
- Maps
- Fixes
- Gameplay
Get Out changes
As we said in the last post, we're going to be adding 2 new maps over the next few weeks as we gear up for launch. The first one is Long Isle Factory, this is going to be the easiest map currently in Get Out and will serve as the perfect follow-up to the current tutorial.
We also implemented some bug fixes/changes based on feedback.
Fixes:
Fixed a bug where the max walk speed was never reached, causing the entities to be sluggish and slow
Fixed a bug where all players would freeze when another player dies
Changes:
Added new map (Long Isle Factory)
Added difficulty display to the lobby, you can now see what maps are, easy, medium, and hard.
Changed new map (easy) to be the default first map
Significantly increased entity speed and aggression
Added a mask to the nurse death animation
Made the flashlights brighter, and reach further on the outside maps
Significantly improved the look and feel of the death animation, its still not 100% but it already feels cleaner.
As always, feel free to join the discord for the latest updates.
Thank you again everyone!
Source
Changelog.gg summarizes and formats this update. How we read updates.
