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Steam News24 March 20242y ago

Bug Fixes and Perks!

Perks Added the framework for perks, as well as some perks to play around and test. This will be part of the progression system in the game, dying causes you to lose your perk, and you get 1 perk point per level.

Full notes

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What changed

14 fixes3 additions1 change0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
addedPerksAdded the framework for perks, as well as some perks to play around and test. This will be part of the progression system in the game, dying causes you to lose your perk, and you get 1 perk point per level. These vary from small help to make the game easier, to complete game changers giving you a massive upper hand, we look forward to seeing what you think of them and are open to more suggestions!
fixedFixesFixed a bug where only Mercy Hill had ghostly voices
fixedFixesFixed a bug where the entity wasn't removed off your screen on Long Isle Factory
fixedFixesFixed most issues pertaining to AI: - No footsteps for some - Wouldn't scream when seeing the player - No sound when roaming around (random grunts, chatter, etc) - Wouldn't chase bottle after it was smashed - Wouldn't pick up the pace as it got angrier - Wouldn't cooldown after killing a player - Wouldn't go back to correct speed after cooldown period - Didn't have correct sound effects (wrong voice lines sometimes) - Wouldn't randomly scream - Wouldn't notify that they've gotten angrier
fixedFixesFixed a bug where all items had different locations for different players on Ridgeview and Long Isle
fixedFixesFixed a bug where there were multiple items for each player (4 players, 4 sets of necklaces) on Ridgeview and Long Isle

Perks

Added the framework for perks, as well as some perks to play around and test. This will be part of the progression system in the game, dying causes you to lose your perk, and you get 1 perk point per level. These vary from small help to make the game easier, to complete game changers giving you a massive upper hand, we look forward to seeing what you think of them and are open to more suggestions!

Fixes

  • Fixed a bug where only Mercy Hill had ghostly voices

  • Fixed a bug where the entity wasn't removed off your screen on Long Isle Factory

  • Fixed most issues pertaining to AI:

    • No footsteps for some
    • Wouldn't scream when seeing the player
    • No sound when roaming around

    (random grunts, chatter, etc) - Wouldn't chase bottle after it was smashed - Wouldn't pick up the pace as it got angrier - Wouldn't cooldown after killing a player - Wouldn't go back to correct speed after cooldown period - Didn't have correct sound effects (wrong voice lines sometimes) - Wouldn't randomly scream - Wouldn't notify that they've gotten angrier

  • Fixed a bug where all items had different locations for different players on Ridgeview and Long Isle

  • Fixed a bug where there were multiple items for each player (4 players, 4 sets of necklaces) on Ridgeview and Long Isle

  • Fixed a bug where all players got the jumpscare when another player died

  • Fixed a bug where all players got the screenshake when another player died

  • Fixed a bug where you could walk into lights in Ridgeview High

  • Fixed the sunken toilets on Ridgeview

  • Fixed a bug where some entities couldn't open doors

  • Fixed objects floating off walls on Ridgeview

  • Fixed a bug where you could get stuck behind the pipes on Long Isle Factory

  • Fixed a bug where entities would sometimes get stuck on obscure objects when walking past them

  • Fixed all instances of doors deforming and changing shape when opened or closed

Changes

  • Made it so whenever you do an action that angers the entity, it comes to the location (turning on a generator causes the entity to come to that generator, etc)

  • Adjusted flashlights so they're different for each map

  • Given more visual feedback for placing objects on the summoning circle

  • Added more logical background sounds for each map

  • Different surfaces now have different footstep sounds

Source

Steam News / 24 March 2024

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