Full notes
Full Get Out update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone,
What changed
- Maps
- Gameplay
- Fixes
- UI and audio
As we said in the last post, we're going to be adding 2 new maps over the next few weeks as we gear up for launch. This one is Ridgeview High, this is going to be a medium-difficulty map, the first one currently in Get Out, and will serve as the perfect follow-up to the factory map.
We also implemented some bug fixes/changes based on feedback.
Changes
Reduced the volume of the noises made by the entities
Fixes
Fixed a bug where you could hear the noises made by entities through walls at full volume
Fixed a bug where the entities would only run to the sound of the bottle smashing after they'd roamed
Fixed a bug where the bottle sometimes wouldn't smash or would go through walls, confusing the entities
Fixed a bug where the bottle would sometimes still be on the floor as a whole bottle after "smashing"
Thank you again to everyone that helped find bugs and suggest features.
Don't forget to wishlist and join the discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
