Full notes
Full Get Out update
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What changed
- Fixes
- Performance
- Gameplay
- UI and audio
- Maps
Fixed:
Fixed a bug where the FOV would change if you changed the sensitivity
Fixed a bug where the random scream time was set to 0, causing the entity to scream constantly
Fixed a bug where the ragdoll was the default UE5 mannequin still, it now uses your customized character
Fixed broken textures on Northwood
Fixed the light bleeding through the walls from the fireplace in the lobby
Fixed a bug where the game would crash if you tried to change certain settings
Fixed a bug where you couldn't walk over the note
Fixed a bug where the items on Northwood would sometimes trap you
Fixed more settings that changed your FOV
Cleaned up and fixed all the animations, previously they were linked to the wrong skeleton, all the animations have been redone for the new skeleton
Fixed a bug where you would start 10 levels ahead
Fixed a bug where you sometimes wouldn't get sent back to the lobby when you die or win
removed "generator is on"
Fixed a bug where you couldn't walk up some stairs in Northwood
Fixed a bug where the Northwood entity scream was set to 2D audio instead of actually coming from her and her direction
Fixed a bug where the Northwood entity would sometimes not spawn
Fixed a bug where the hospital entity would sometimes not spawn
Fixed a massive amount of AI pathing issues
Fixed a bug where Maria had no first-person animations
Fixed a bug where the kill animation would play for all players, even if they weren't attacked
Changed:
After killing a player, the entity temporarily loses its anger status (becomes slowed down to a walking speed, will look for you less, worse sight/hearing)
Significantly reduced the number of times the entity will scream
Added a cleaner kill animation
When being eaten by the entity, you can no longer just run around and look around, you're stuck in place being attacked
Made it so that instead of it hanging after the animation, it instantly kills the player (uses the animation length for death instead of a random number)
Cleaned up a lot of the navigation issues, such as having the press escape to close some things, and the close button for others
Significantly reduced the spawn rate of the apparitions
Significantly improved lighting in the tutorial map, and provided a flashlight
Changed up the jumpscare, now its got multiple sounds and shakes the screen
Changed up wording for the generator notes, making it clearer what you have to do.
Source
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