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Steam News27 April 20262mo ago

Update 0.6.2

⚖ BALANCE "Tempest" Guardian: Damage -15% → Damage -25% (build around its gimmick, instead of just ignoring it and treating it like p53!

In this update4

Full notes

Full Genome Guardian 2 update

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What changed

3 fixes3 additions2 changes3 removals
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
changed⚖ BALANCE"Tempest" Guardian: Damage -15% → Damage -25% (build around its gimmick, instead of just ignoring it and treating it like p53! Tempest is very powerful , and you will realize this if you actually spec into Knockback instead of using like, Minigun/Hitscan weapons on it).
removed⚖ BALANCEMods: Stabilizer: Accuracy ranges from -100% to +80% → -80% to +80% . Impeller: removed Firerate penalty, Range 50 → 60.
changed🔄 CHANGESshortened text: "CAN'T HEAL WITH ZERO HEALTH MAX!" → "NO HEALTH MAX, NO HEALS!". "NO HEALS FOR YOU, SINNER!" → "NO HEALS FOR SINNERS!".
removed🔨 FIXES"Sanguine" Guardian: "Crit Damage +100%" Chip no longer tells you that "NO WEAPONS HAVE ANY CRIT CHANCE!".
removed🔨 FIXES"Baphomet" Hull: hovering over the heal button in the shop no longer shows an empty red rectangle over it.
fixed🔨 FIXES"B-34RCL4W" Motherboard: wasn't factoring in having more than 1 of the same DNA letter.
Mods: Stabilizer: Accuracy ranges-100%+80%Mods: Stabilizer: Accuracy ranges increased, buffAccuracy ranges from -100% to +80% → -80%+80%Impeller: removed Firerate penalty, Range5060Impeller: removed Firerate penalty, Range increased, buff

Genome Guardian 2 changes

changed"Tempest" Guardian: Damage -15% → Damage -25% (build around its gimmick, instead of just ignoring it and treating it like p53! Tempest is very powerful , and you will realize this if you actually spec into Knockback instead of using like, Minigun/Hitscan weapons on it).
removedMods: Stabilizer: Accuracy ranges from -100% to +80% → -80% to +80% . Impeller: removed Firerate penalty, Range 50 → 60.
changedshortened text: "CAN'T HEAL WITH ZERO HEALTH MAX!" → "NO HEALTH MAX, NO HEALS!". "NO HEALS FOR YOU, SINNER!" → "NO HEALS FOR SINNERS!".
removed"Sanguine" Guardian: "Crit Damage +100%" Chip no longer tells you that "NO WEAPONS HAVE ANY CRIT CHANCE!".
removed"Baphomet" Hull: hovering over the heal button in the shop no longer shows an empty red rectangle over it.

BALANCE

  • "Tempest" Guardian: Damage -15% → Damage -25% (build around its gimmick, instead of just ignoring it and treating it like p53! Tempest is very powerful, and you will realize this if you actually spec into Knockback instead of using like, Minigun/Hitscan weapons on it).

  • Mods:

    • Stabilizer: Accuracy ranges from -100% to +80% -80% to +80%.

    • Impellerremoved Firerate penalty, Range 50 → 60.

🔄 CHANGES

  • Gamepad & Steam Deck:

    • SETTINGS → INPUT: Deadzone increments by 2% instead of 5% now for finer tuning.

  • when a life or Defibrillator charge is consumed, an icon appears atop your nanobot briefly (so that it's harder to miss, and more clear which triggered).

  • shortened text:

    • "CAN'T HEAL WITH ZERO HEALTH MAX!" → "NO HEALTH MAX, NO HEALS!".

    • "NO HEALS FOR YOU, SINNER!" → "NO HEALS FOR SINNERS!".

  • made elimination splats are bit more noticeable now.

🔨 FIXES

  • "Sanguine" Guardian:"Crit Damage +100%" Chip no longer tells you that "NO WEAPONS HAVE ANY CRIT CHANCE!".

  • "Baphomet" Hull: hovering over the heal button in the shop no longer shows an empty red rectangle over it.

  • "B-34RCL4W" Motherboard: wasn't factoring in having more than 1 of the same DNA letter.

  • Hitscan + Split: Damage wasn't being calculated right in most cases - it's supposed to split the Damage evenly across 3 to 6 splits then double it, but often, it would just add splits without touching the Damage (which would result in x3 to x6 the DPS).

  • Bounce + Stickyfixed some cases where nanobot|microbe collisions would be ignored while the microbe is colliding with many bounce + sticky projectiles.
  • Zap: can now trigger even when projectile Damage is 0 (ex. "Satellite' Guardian + "Taser" Mod).

  • Genes:

    • would say "NO EFFECT" at times when they shouldn't.

    • warnings claiming "WEAPON CAN'T DEAL DAMAGE/KNOCKBACK!" now account for if the Gene you're holding would add Damage or Knockback.

  • fixed cases where you'd be hovering over one button while still seeing the tooltip for another button.

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Source

Steam News / 27 April 2026

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