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Steam News29 April 20262mo ago

Update 0.6.3

mostly pushing this out to fix a bug introduced in the last update. πŸ”„ CHANGES Chips: you'll notice some hints at future content in DATABASE\\CHIPS πŸ‘€ "Explosion Duration +200%, Area Duration +100%" has split into 2 dif

In this update3

Full notes

Full Genome Guardian 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition3 changes0 removals
  • Gameplay
  • Balance
addedmostly pushing this out to fix a bug introduced in the last update.
changedπŸ”„ CHANGESChips: you'll notice some hints at future content in DATABASE\\CHIPS πŸ‘€ "Explosion Duration +200%, Area Duration +100%" has split into 2 different chips. Explosion Duration +200%: 35 β†’ 30 Biomass. also shortened some names (ex. "Burn Duration +5s on Burn weapons" β†’ "Burn Duration +5s" - the slot warnings make it clear already that it only applies to weapons with Burn) 🚨 IF YOU ALREADY HAD "DISCOVER ALL CHIPS" AWARD/ACHIEVEMENT, IT WON'T BE REVERTED. It's not a bug.
changedπŸ”„ CHANGESChanged text like "Evasion +#%" to "Evade #% of hits" to better communicate that it's not a single stackable stat but rather a separate, individual evasion check.
fixedπŸ”¨ FIXESIn 0.6.2 I tried to fix something with hover behaviour that ended up breaking a number of other things, including but not even remotely limited to: LOADOUTS: merely hovering over a nanobot loadout would load it. hovering over a weapon to see its stats would often just hide the stats.
changedπŸ”¨ FIXESadjusted the hover hitbox of a lot of things to feel better.
fixedπŸ”¨ FIXES"Sanguine" Guardian: there were a number of ways that you could still fire when using the "Fusion" Core.
Explosion Duration +200%:3530Explosion Duration +200%: decreased, nerf

Genome Guardian 2 changes

addedmostly pushing this out to fix a bug introduced in the last update.
changedChips: you'll notice some hints at future content in DATABASE\\CHIPS πŸ‘€ "Explosion Duration +200%, Area Duration +100%" has split into 2 different chips. Explosion Duration +200%: 35 β†’ 30 Biomass. also shortened some names (ex. "Burn Duration +5s on Burn weapons" β†’ "Burn Duration +5s" - the slot warnings make it clear already that it only applies to weapons with Burn) 🚨 IF YOU ALREADY HAD "DISCOVER ALL CHIPS" AWARD/ACHIEVEMENT, IT WON'T BE REVERTED. It's not a bug.
changedChanged text like "Evasion +#%" to "Evade #% of hits" to better communicate that it's not a single stackable stat but rather a separate, individual evasion check.
fixedIn 0.6.2 I tried to fix something with hover behaviour that ended up breaking a number of other things, including but not even remotely limited to: LOADOUTS: merely hovering over a nanobot loadout would load it. hovering over a weapon to see its stats would often just hide the stats.
changedadjusted the hover hitbox of a lot of things to feel better.

mostly pushing this out to fix a bug introduced in the last update.

πŸ”„ CHANGES

  • Chips:

    • you'll notice some hints at future content in DATABASE\\CHIPS πŸ‘€

    • "Explosion Duration +200%, Area Duration +100%" has split into 2 different chips.

    • Explosion Duration +200%: 35 β†’ 30 Biomass.

    • also shortened some names (ex. "Burn Duration +5s on Burn weapons" β†’ "Burn Duration +5s" - the slot warnings make it clear already that it only applies to weapons with Burn)

    • 🚨 IF YOU ALREADY HAD "DISCOVER ALL CHIPS" AWARD/ACHIEVEMENT, IT WON'T BE REVERTED. It's not a bug.

  • Changed text like "Evasion +#%" to "Evade #% of hits" to better communicate that it's not a single stackable stat but rather a separate, individual evasion check.

πŸ”¨ FIXES

  • In 0.6.2 I tried to fix something with hover behaviour that ended up breaking a number of other things, including but not even remotely limited to:

    • LOADOUTS: merely hovering over a nanobot loadout would load it.

    • hovering over a weapon to see its stats would often just hide the stats.

  • adjusted the hover hitbox of a lot of things to feel better.

  • "Sanguine" Guardian: there were a number of ways that you could still fire when using the "Fusion" Core.

πŸ’– Please add a review! They directly support GG2 / development πŸ’–

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Source

Steam News / 29 April 2026

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