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Steam News16 June 202618d ago

Update 0.7.4

⚖ BALANCE "Screw" Platform: slightly quicker acceleration, deceleration and turn rate. "Diffuser" Barrel: Firerate -60% → -65%.

In this update5

Full notes

Full Genome Guardian 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes1 addition5 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
  • Store
changed⚖ BALANCE"Screw" Platform: slightly quicker acceleration, deceleration and turn rate.
changed⚖ BALANCE"Diffuser" Barrel: Firerate -60% → -65%.
changed⚖ BALANCE"Electric" Core: "Damage +75% while above 50% Electricity" → "Firerate increases up to +50% the closer you are to 50% Electricity". (easier to work with / more unique)
changed⚖ BALANCE"Plow" Mod: if Firerate is <= 0.5/s: Damage/Knockback/Size +75% → +80%.
changed🔄 CHANGESCore Descriptions split various Core description lines into multiple lines. improved / expanded upon a number of Core descriptions.
added🔄 CHANGESadded 20 more "tips" (the ones you see above the DIVE button that you can refer to in GUIDE).
"Diffuser" Barrel: Firerate -60%-65%"Diffuser" Barrel: Firerate - decreased, nerf5/s: Damage/Knockback/Size +75%+80%5/s: Damage/Knockback/Size + increased, buff

Genome Guardian 2 changes

changed"Screw" Platform: slightly quicker acceleration, deceleration and turn rate.
changed"Diffuser" Barrel: Firerate -60% → -65%.
changed"Electric" Core: "Damage +75% while above 50% Electricity" → "Firerate increases up to +50% the closer you are to 50% Electricity". (easier to work with / more unique)
changed"Plow" Mod: if Firerate is <= 0.5/s: Damage/Knockback/Size +75% → +80%.
changedCore Descriptions split various Core description lines into multiple lines. improved / expanded upon a number of Core descriptions.

BALANCE

  • "Screw" Platform: slightly quicker acceleration, deceleration and turn rate.

  • "Diffuser" Barrel: Firerate -60% → -65%.

  • "Electric" Core:"Damage +75% while above 50% Electricity" → "Firerate increases up to +50% the closer you are to 50% Electricity". (easier to work with / more unique)

  • "Plow" Mod: if Firerate is <= 0.5/s: Damage/Knockback/Size +75% → +80%.

🔄 CHANGES

  • Core Descriptions

    • split various Core description lines into multiple lines.

    • improved / expanded upon a number of Core descriptions.

  • added 20 more "tips" (the ones you see above the DIVE button that you can refer to in GUIDE).

  • DATABASE Menu: Chips & Mutations now state if they're excluded from certain Modes.

🔨 FIXES

  • "BROOD" Mode: the Anomaly that makes all microbes only have 1 DNA letter will no longer appear (it wouldn't work anyways).

  • "Megaphone" Mod: Split/Flak was able to get around its fizzle-on-direct-hit behaviour.

  • "Taser" Mod: the "Frozen Microbe Speed -30%" Chip was lengthening stun duration.

  • "Sensor" Mod: Offspring removals via this Mod now count towards "Offspring removals" (ex. for Studies).

  • SETUP DIVE Button Warnings: some were showing the wrong text.

  • "AVOID travelling #μm" Studythought I fixed it before, but it was still sometimes getting incremented despite not moving.
  • chip "# PURCHASED" count in DATABASE is now accurate.

  • sometimes the SHOP would only show 2 or 3 items when refreshed / rerolled if you had a lot of stuff banished.

  • some microbe outline opacity stuff.

  • fixed a handful of other things too but kinda lost track 😅

🎨 FAN ART

  • STOP SHOOTING ME by Le_veee Steam post image

  • Poker Night by Zyn3 Steam post image

💖 Please add a review! They directly support GG2 / development 💖

You know those sites like Patreon or that Buy Me A Coffee one? That's what reviews are to a game.

Whether it's 30 paragraphs or 1 letter, they all directly influence Genome Guardian 2's success & exposure.

Source

Steam News / 16 June 2026

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