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Steam News12 June 202621d ago

Update 0.7.3

⚖ BALANCE "Saucer" Platform: now comes with Evasion +30% (just like the "Tentacle" & "Spider" Platforms). "Electric" Core: Charge Rate 3/s → 3.333/s.

In this update5

Full notes

Full Genome Guardian 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions4 changes2 removals
  • Balance
  • UI and audio
  • Gameplay
changed⚖ BALANCE"Saucer" Platform: now comes with Evasion +30% (just like the "Tentacle" & "Spider" Platforms).
changed⚖ BALANCE"Electric" Core: Charge Rate 3/s → 3.333/s. (it'll still say 3/s in-game since the decimals aren't shown but it is faster)
changed⚖ BALANCE"Stabilizer" Mod: the Accuracy decrease while not firing occurs half as fast now (buff).
added🔄 CHANGESadded some more SETUP menu DIVE button warnings (ex. "Barrier" Mod + "Channel" Gadget).
added🔄 CHANGESadded a number of tips to specific part descriptions that are only visible if you haven't won enough with it to help combat some new player missconceptions, including but not limited to: "Tempest" Guardian: "if you're not using high Knockback weapons wit this, you're doing something wrong" "Concentrator" Barrel: "pairing this with already precise/long-range weapons is a waste" "Plasma" Core: "staying at low Heat won't take advantage of its powerful Firerate buff" "Fusion" Core: "constantly firing at low Charge is very weak" "Extinguisher" Mod: "works best with low Firerate weapons" a lot of you are probably rolling your eyes at these, but you'd be surprised how often these are needed
fixed🔨 FIXESGuardian: Curler: nanobot won't try to avoid iceball'd Microbes when "Spider" Platform is equipped. contact with non-iceball'd Microbes now refuels Core when "Biofuel" Core is equipped. Cerberus: when changing your Cone in SETTINGS during a dive, it'll now immediately be reflected on each Cerberus turret.
"Electric" Core: Charge Rate3/s3.333/s"Electric" Core: Charge Rate increased, buff

Genome Guardian 2 changes

changed"Saucer" Platform: now comes with Evasion +30% (just like the "Tentacle" & "Spider" Platforms).
changed"Electric" Core: Charge Rate 3/s → 3.333/s. (it'll still say 3/s in-game since the decimals aren't shown but it is faster)
changed"Stabilizer" Mod: the Accuracy decrease while not firing occurs half as fast now (buff).
addedadded some more SETUP menu DIVE button warnings (ex. "Barrier" Mod + "Channel" Gadget).
addedadded a number of tips to specific part descriptions that are only visible if you haven't won enough with it to help combat some new player missconceptions, including but not limited to: "Tempest" Guardian: "if you're not using high Knockback weapons wit this, you're doing something wrong" "Concentrator" Barrel: "pairing this with already precise/long-range weapons is a waste" "Plasma" Core: "staying at low Heat won't take advantage of its powerful Firerate buff" "Fusion" Core: "constantly firing at low Charge is very weak" "Extinguisher" Mod: "works best with low Firerate weapons" a lot of you are probably rolling your eyes at these, but you'd be surprised how often these are needed

BALANCE

  • "Saucer" Platform: now comes with Evasion +30% (just like the "Tentacle" & "Spider" Platforms).

  • "Electric" Core: Charge Rate 3/s → 3.333/s. (it'll still say 3/s in-game since the decimals aren't shown but it is faster)

  • "Stabilizer" Mod: the Accuracy decrease while not firing occurs half as fast now (buff).

🔄 CHANGES

  • added some more SETUP menu DIVE button warnings (ex. "Barrier" Mod + "Channel" Gadget).

  • added a number of tips to specific part descriptions that are only visible if you haven't won enough with it to help combat some new player missconceptions, including but not limited to:

    • "Tempest" Guardian:"if you're not using high Knockback weapons wit this, you're doing something wrong"

    • "Concentrator" Barrel:"pairing this with already precise/long-range weapons is a waste"

    • "Plasma" Core:"staying at low Heat won't take advantage of its powerful Firerate buff"

    • "Fusion" Core:"constantly firing at low Charge is very weak"

    • "Extinguisher" Mod:"works best with low Firerate weapons"

    • a lot of you are probably rolling your eyes at these, but you'd be surprised how often these are needed

🔨 FIXES

  • Guardian:

    • Curler:

      • nanobot won't try to avoid iceball'd Microbes when "Spider" Platform is equipped.

      • contact with non-iceball'd Microbes now refuels Core when "Biofuel" Core is equipped.

    • Cerberus: when changing your Cone in SETTINGS during a dive, it'll now immediately be reflected on each Cerberus turret.

  • "Sprinkler" Bracket:

    • no longer shows aim line when combined with "Tractor" Barrel.

    • no longer fires projectiles from only one side in "SHMUP" Mode.

  • Mods:

    • Mandiblethought I fixed it last update - this time for real.
    • Stabilizer: the Accuracy increase was occuring after like 2.3s instead of 2s.

    • Onionring visuals (ex. "Coldsnap" Gadget) were shrinking/growing when this Mod changed Nanobot Scale mid-wave.
    • Pincer: the "NO WEAPONS HAVE PIERCE!" warning when adding that one Pierce Chip will no longer show if you have this equipped.

    • Saline: wouldn't restore [Core Type] on Cores that start full and empty (ex. Saline wouldn't trigger if you took Damage while at 0% Fuel with the "Diesel" Core equipped).

  • "Cloak" Gadget: no longer stops turning / eratic movement on Offspring or Powerpolyps.

  • "Deposit Chance +300%" Chip: was claiming to be +400% still.

  • "Sonar" Cone:

  • best wave #s in RECORDS displaying as 998 (when it's actually 999) now display correct values.

🎵 NEW MUSIC

  • Yuuup! by contextdependent (wave 21+)

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Source

Steam News / 12 June 2026

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