In this update4
Full notes
Full Genome Guardian 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Store
- Gameplay
- Fixes
Genome Guardian 2 changes
⚖ BALANCE
"Curler" Guardian: Damage -30% → -35% (it's insanely strong).
Chips:
Powerpolyp Chance +400%: +400% → +300%. (consider that the base Powerpolyp chance is already like, x2 what it was compared to Genome Guardian 1 - you shouldn't become unstoppably overpowered after one Chip) (also it's functionally been 300% for a while anyways and I just forgot to change the text lololol)
Deposit Chance +500%: +500% → +300%. (literally one of these Chips would result in you having a seemingly endless supply of Bleaches, Rerolls, Banishes, AND extra Biomass, AND you'd achieve victory with like 3 Lives to spare)
All-T Microbes: their gradual size growth is now more pronounced.
🔄 CHANGES
- SETUP Menu Dive Button Warningsadded ones for Fusion Core + Fuse Mod & Fusion Core + Metronome Mod .
RESEARCH Menu: The "EXTRAS" tab is now out of 15 instead of 16 (since the last one, for Enzymes, can't be purchased indefinitely).
"Orbit" Bracket: projectiles with bounce will now gradually go back to orbiting after they bounce.
🔨 FIXES
"Jester" Guardian: sometimes only 1-3 description lines would show if language wasn't set to English.
"Spider" Platform: could push your nanobot below the visible area in SHMUP Mode.
Mods:
Mandible: last update broke it, oops.
Heatshield: it was only claiming to have a 5s timer - would actually protect from frontal hits forever (and nobody noticed until now, heh).
Director: weapon hover stats were reflecting this mod's effect via the "Damage" stat but not on "Damage Per Second".
"Roar" Gadget: now works as expected when the "Pneumatic" or "Fusion" Core are equipped.
Weapon ACGT "Chromaelstrom": the slot warning stating that it can't use Sticky was still occurring (it absolutely can use Sticky as of 0.7.1).
fixed a handful of value required versus value stated mismatches in unlock conditions.
unlock condition progress now looks like "123000 / 123000" instead of "123k / 123000".
"BANISH LIMIT" could get reached too quickly - it's supposed to only occur when there's only 4 items that could appear in the shop (in other words, when there'd be literally no advantage to banishing more shop offers).
Russian Abyss Transmissions would sometimes go off the screen.
💖 Please add a review! They directly support GG2 / development 💖
You know those sites like Patreon or that Buy Me A Coffee one? That's what reviews are to a game.
Whether it's 30 paragraphs or 1 letter, they all directly influence Genome Guardian 2's success & exposure.
Source
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