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Steam News8 June 202626d ago

Update 0.7.2

⚖ BALANCE "Curler" Guardian: Damage -30% → -35% (it's insanely strong). Chips: Powerpolyp Chance +400%: +400% → +300%.

In this update4

Full notes

Full Genome Guardian 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes1 addition5 changes0 removals
  • Balance
  • UI and audio
  • Store
  • Gameplay
  • Fixes
changed⚖ BALANCE"Curler" Guardian: Damage -30% → -35% (it's insanely strong).
changed⚖ BALANCEChips: Powerpolyp Chance +400%: +400% → +300%. (consider that the base Powerpolyp chance is already like, x2 what it was compared to Genome Guardian 1 - you shouldn't become unstoppably overpowered after one Chip ) (also it's functionally been 300% for a while anyways and I just forgot to change the text lololol) Deposit Chance +500%: +500% → +300%. (literally one of these Chips would result in you having a seemingly endless supply of Bleaches, Rerolls, Banishes, AND extra Biomass, AND you'd achieve victory with like 3 Lives to spare)
changed⚖ BALANCEAll-T Microbes: their gradual size growth is now more pronounced.
added🔄 CHANGESSETUP Menu Dive Button Warnings: added ones for Fusion Core + Fuse Mod & Fusion Core + Metronome Mod .
changed🔄 CHANGESRESEARCH Menu: The "EXTRAS" tab is now out of 15 instead of 16 (since the last one, for Enzymes, can't be purchased indefinitely).
changed🔄 CHANGES"Orbit" Bracket: projectiles with bounce will now gradually go back to orbiting after they bounce.
"Curler" Guardian: Damage -30%-35%"Curler" Guardian: Damage - decreased, nerfChips: Powerpolyp Chance +400%: +400%+300%Chips: Powerpolyp Chance +400%: + decreased, nerf+500%+300%+ decreased, nerf

Genome Guardian 2 changes

changed"Curler" Guardian: Damage -30% → -35% (it's insanely strong).
changedChips: Powerpolyp Chance +400%: +400% → +300%. (consider that the base Powerpolyp chance is already like, x2 what it was compared to Genome Guardian 1 - you shouldn't become unstoppably overpowered after one Chip ) (also it's functionally been 300% for a while anyways and I just forgot to change the text lololol) Deposit Chance +500%: +500% → +300%. (literally one of these Chips would result in you having a seemingly endless supply of Bleaches, Rerolls, Banishes, AND extra Biomass, AND you'd achieve victory with like 3 Lives to spare)
changedAll-T Microbes: their gradual size growth is now more pronounced.
addedSETUP Menu Dive Button Warnings: added ones for Fusion Core + Fuse Mod & Fusion Core + Metronome Mod .
changedRESEARCH Menu: The "EXTRAS" tab is now out of 15 instead of 16 (since the last one, for Enzymes, can't be purchased indefinitely).

BALANCE

  • "Curler" Guardian: Damage -30% → -35% (it's insanely strong).

  • Chips:

    • Powerpolyp Chance +400%: +400% → +300%. (consider that the base Powerpolyp chance is already like, x2 what it was compared to Genome Guardian 1 - you shouldn't become unstoppably overpowered after one Chip) (also it's functionally been 300% for a while anyways and I just forgot to change the text lololol)

    • Deposit Chance +500%: +500% → +300%. (literally one of these Chips would result in you having a seemingly endless supply of Bleaches, Rerolls, Banishes, AND extra Biomass, AND you'd achieve victory with like 3 Lives to spare)

  • All-T Microbes: their gradual size growth is now more pronounced.

🔄 CHANGES

  • SETUP Menu Dive Button Warningsadded ones for Fusion Core + Fuse Mod & Fusion Core + Metronome Mod .
  • RESEARCH Menu: The "EXTRAS" tab is now out of 15 instead of 16 (since the last one, for Enzymes, can't be purchased indefinitely).

  • "Orbit" Bracket: projectiles with bounce will now gradually go back to orbiting after they bounce.

🔨 FIXES

  • "Jester" Guardian: sometimes only 1-3 description lines would show if language wasn't set to English.

  • "Spider" Platform: could push your nanobot below the visible area in SHMUP Mode.

  • Mods:

    • Mandible: last update broke it, oops.

    • Heatshield: it was only claiming to have a 5s timer - would actually protect from frontal hits forever (and nobody noticed until now, heh).

    • Director: weapon hover stats were reflecting this mod's effect via the "Damage" stat but not on "Damage Per Second".

  • "Roar" Gadget: now works as expected when the "Pneumatic" or "Fusion" Core are equipped.

  • Weapon ACGT "Chromaelstrom": the slot warning stating that it can't use Sticky was still occurring (it absolutely can use Sticky as of 0.7.1).

  • fixed a handful of value required versus value stated mismatches in unlock conditions.

  • unlock condition progress now looks like "123000 / 123000" instead of "123k / 123000".

  • "BANISH LIMIT" could get reached too quickly - it's supposed to only occur when there's only 4 items that could appear in the shop (in other words, when there'd be literally no advantage to banishing more shop offers).

  • Russian Abyss Transmissions would sometimes go off the screen.

💖 Please add a review! They directly support GG2 / development 💖

You know those sites like Patreon or that Buy Me A Coffee one? That's what reviews are to a game.

Whether it's 30 paragraphs or 1 letter, they all directly influence Genome Guardian 2's success & exposure.

Source

Steam News / 8 June 2026

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