In this update5
Full notes
Full Genome Guardian 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
Genome Guardian 2 changes
π¨"THE DRAFT & MINER UPDATE"(0.8.0) releases JULY 15th (in 3 weeks!)
β BALANCE
In general, I've been getting the sense that overall difficulty is a bit undertuned, so I'm buffing Microbes across the board (by a smidge) and making some Mutations more impactful/noticeable. Reminder that this game is in Early Access and that balance changes like this are both fair game and to be expected.
Global Microbe Health +6.25%.
Global Microbe Speed +6.25%.
Mutations:
Microbe Size +100%, Microbe Health +30%: Microbe Health +30% β +35%.
because Microbes being twice as large often makes this a net positive, which is true most of the time (instead of just for some niche builds).
Microbes with A DNA are extinct, Microbe Health +30%: Microbe Health +30% β +35%.
I want you to actually think before autopicking this Mutation every single time, y'know?
Microbes with G DNA are extinct, Microbe Size -30%: Microbe Size -30% β -35%.
now marginally less of a "freebie".
Health +40% for Microbes with T DNA: Health +40% β +50%.
I think it's justified considering this is supposed to be noticeable, it doesn't affect all Microbes, and is entirely negated by making Microbes with T DNA extinct.
Microbe Firerate -50%, Offspring Speed +200%: Offspring Speed +200% β +300%.
many Offspring don't even move, and this Mutation does nothing if you just kill Microbes with C DNA before they shoot.
Offspring Health +300%, Offspring Size +200%: Offspring Health +300% β +400%.
made stronger since few Offspring even HAVE Health.
the Size increase is often just a positive.
Mods:
Generator: Shield Max gain/loss now also triggers via Armour loss.
previously it didn't because Armour deflections don't count as "getting hit".
All-A-DNA Microbes:
AA "Hemocide": Microbe Speed 333 β 292.
AAA "Capiloco": Microbe Speed 417 β 333.
AAAA "Clotikaze": Microbe Speed 500 β 375.
π CHANGES
- "NEW" vs. "UNUSED"in the SETUP menu, Guardians / Parts / Mods / Gadgets that you've clicked on the button for but haven't used in a dive yet will say "UNUSED" above them instead of "NEW". (you're welcome)
π¨ FIXES
for some people, up to DEPTH 5 in any Mode they had unlocked (that they haven't unlocked DEPTH 5 in) was getting unlocked the moment they boot up the game.
I think this doesn't apply retroactively, but I also think it only affects players that experienced this bug and have booted into 0.7.6 at some point.
DATABASE / ARSENAL: some projectiles would do weird stuff if too many were on screen.
GUIDE: would sometimes show nothing and have no tab selected.
fixed some typos.
π Please add a review! They directly support GG2 / development π
You know those sites like Patreon or that Buy Me A Coffee one? That's what reviews are to a game.
Whether it's 30 paragraphs or 1 letter, they all directly influence Genome Guardian 2's success & exposure.
Source
Changelog.gg summarizes and formats this update. How we read updates.
