Full notes
Full Genome Guardian 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
π¨ FIXES
I fixed a thing relating to your saved depth in each mode that seems like a big deal but it's hard to tell what actual effect it had - honestly pushing this update now just because of this. If you don't know what I'm talking about here, well, neither do I really - I never saw any actual bugs occuring, just saw a super important piece of code doing the wrong thing, so, 0.7.5 is going live now because I'd rather be safe than sorry.
I theorize that it resulted in unlocks that check for victories at specific depths to not occur.
DATABASE Chips & Mutations: text was showing "DATABASE_EXCLUDEDMODES" instead of "EXCLUDED MODES".
the Offspring-removal Studies were incrementing Offspring removals when an Offspring simply leaves view (should only do it based on you killing it).
π Please add a review! They directly support GG2 / development π
You know those sites like Patreon or that Buy Me A Coffee one? That's what reviews are to a game.
Whether it's 30 paragraphs or 1 letter, they all directly influence Genome Guardian 2's success & exposure.
Source
Changelog.gg summarizes and formats this update. How we read updates.
