In this update3
Full notes
Full Genome Guardian 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- UI and audio
- Events
- Gameplay
- Fixes
Genome Guardian 2 changes
⚖ BALANCE
TTTT "Nuke" Weapon: Damage -40% to compensate for its large explosion radius.
"Maw" Guardian: now stipulates that you cannot increase Health Max with this Guardian.
"Ammunition" Core: now comes with 10% Crit Chance instead of every first shot being a guaranteed Crit.
- "Fusion" Corepeople have been having way too much fun with this so Charge Rate has been reduced from 100 to 30.
"Solarpanel" Mod: can be triggered 10 → 3 times per wave.
"Turbocharger" Mod: Firerate increases from -75% to +75% → -100% to +30%.
"Metronome" Mod: Firerate locked to 1/s → 0.3/s.
"Funnel" Mod: a popup now tells you that equipping this Mod with the "Ammunition" Core is not allowed.
"F-0CUS" Motherboard: Gene Slot Count 6 → 5.
"Ammunition" Core: Reload Time 2s → 4s.
- CGGG "BFG-9000" Weaponhas unfortunately been removed from the game due to me receiving a takedown notice from Electronic Arts. This DNA combination will be disabled until a suitable replacement weapon is implemented in version 0.8.0.
Zap: now chains to at most 1 microbe due to being overpowered.
"Ammunition" Core: now has inherent Range -30%.
- "Ammunition" Coreachievements are now disabled while using this Core.
"Ammunition" Core: the first shot from a fresh clip now has Damage -70% but features Accuracy +25% & Velocity +25% to make landing shots much easier.
all of the above balance changes are completely fake.
the actual patch notes are below.
🔄 CHANGES
you can now click on weapon names while paused during a wave to see the evolution view (just like when you're in the shop).
- SETUP Dive Button Warningsadded a bunch more.
Study Rewards:
Biomass: can reward 20/40/60 → 30/45/60.
Bleaches: can reward 1/2/3 → 2/3/4.
Rerolls: can reward 2/4/6 → 3/(4 or 5)/6.
Banishes: can reward 3/6/9 → 6/9/12.
Research: can reward 250/500/750 → 400/600/800.
Deposit Values:
Bleaches: can contain 1/2/3 → 2/3/4.
Research: can contain 300/500/700 → 400/600/800.
Mutation Descriptions: made some more clear (ex. "Damage +999 to microbes with G DNA can be interpeted in 2 very different ways...)
"Magnet" Endless Mutation: renamed to "Lure" so it doesn't collide with the name of an unreleased thing (which is not GG1 Magnet).
- Hitscan Spritesnow look smoother when they're really large (you could say I increased their "resolution" which isn't accurate but that's the best way to communicate it)
AACT "Anti-Freeze Missile" Weapon: no longer immediately produces an Explosion when fired (it wasn't supposed to produce an Explosion on frame 1 so I consider it a bug)
CCTT "Trail Rocket" Weapon Description: it encouraged you to add Sticky to it but I forgot that the idea I have in mind with it doesn't work unless it also has Pierce, so, yeah.
Sound:
- Armourchanged for both gaining & losing Armour.
Burn: faint/subtle sound when applying Burn.
Freeze: faint/subtle sound when applying Freeze.
🔨 FIXES
fixed thing that kinda broke game for new players - it told you to select DEPTH 2 but there's nothing there. (this here is the main reason for this update honestly)
- Singular Weapon Description View During Divefixed weird bug where some weapons would like... block the Back button with their explosions or something.
SETUP Tip: now actually changes when you leave SETUP (as was always intended) - this is why you had so few tips in the GUIDE menu.
Source
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