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Steam News23 March 20263mo ago

Update 0.5.14

⚖ BALANCE "Sensor" Mod: build 3% → 5% Heat to remove an Offspring within 30% Range. (it's less of a nerf than you think anyways, it was 3.5% before but said 3%) "Electric" Core: electricity Max 30 → 50.

In this update3

Full notes

Full Genome Guardian 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes1 addition4 changes1 removal
  • Balance
  • Gameplay
  • Compatibility
  • Fixes
  • Events
  • UI and audio
removed⚖ BALANCE"Sensor" Mod: build 3% → 5% Heat to remove an Offspring within 30% Range. (it's less of a nerf than you think anyways, it was 3.5% before but said 3%)
changed⚖ BALANCE"Electric" Core: electricity Max 30 → 50. I think this is a pretty safe change given that it doesn't really change how it works. (P.S. if you're really struggling with this Core: Muffler Mod.)
changed🔄 CHANGES"Aperture" Guardian: colour changed (I want its previous colour for an unreleased Guardian).
changed🔄 CHANGESGene Slot Warnings: deprioritized the ones for DNA colour incompatibility for cases where multiple warnings would get triggered (for example, you'll see "weapon already has pierce!" before "weapon lacks G DNA!" now). Adjusted priority of some others too.
changed🔄 CHANGESClarified in-game (like in GUIDE) that each Evasion bonus is a separate roll - they don't stack in any way.
added🔨 FIXES"Biofuel" Core: its new unlock condition of maxing 6 Awards (as stated in-game) now actually triggers.
"Sensor" Mod: build3%5%"Sensor" Mod: build increased, buff"Electric" Core: electricity Max3050"Electric" Core: electricity Max increased, buff

Genome Guardian 2 changes

removed"Sensor" Mod: build 3% → 5% Heat to remove an Offspring within 30% Range. (it's less of a nerf than you think anyways, it was 3.5% before but said 3%)
changed"Electric" Core: electricity Max 30 → 50. I think this is a pretty safe change given that it doesn't really change how it works. (P.S. if you're really struggling with this Core: Muffler Mod.)
changed"Aperture" Guardian: colour changed (I want its previous colour for an unreleased Guardian).
changedGene Slot Warnings: deprioritized the ones for DNA colour incompatibility for cases where multiple warnings would get triggered (for example, you'll see "weapon already has pierce!" before "weapon lacks G DNA!" now). Adjusted priority of some others too.
changedClarified in-game (like in GUIDE) that each Evasion bonus is a separate roll - they don't stack in any way.

⚖ BALANCE

  • "Sensor" Mod: build 3% → 5% Heat to remove an Offspring within 30% Range. (it's less of a nerf than you think anyways, it was 3.5% before but said 3%)

  • "Electric" Core: electricity Max 30 → 50. I think this is a pretty safe change given that it doesn't really change how it works. (P.S. if you're really struggling with this Core: Muffler Mod.)

🔄 CHANGES

  • "Aperture" Guardiancolour changed (I want its previous colour for an unreleased Guardian).
  • "Pierce Predator" Achievement: now requires 3000 Pierce eliminations (all the others of this set are 3000, don't know why it was 1000 before...)

  • Gene Slot Warningsdeprioritized the ones for DNA colour incompatibility for cases where multiple warnings would get triggered (for example, you'll see "weapon already has pierce!" before "weapon lacks G DNA!" now). Adjusted priority of some others too.
  • Core Stat Text: you know how, if a Core doesn't use some Core-related stat, it just appears as "x"? Now you'll at least be able to see the text but it'll be faded + strikethrough'd.

  • Clarified in-game (like in GUIDE) that each Evasion bonus is a separate roll - they don't stack in any way.

🔨 FIXES

  • "Biofuel" Coreits new unlock condition of maxing 6 Awards (as stated in-game) now actually triggers.
  • "Radiator" Mod: in many cases it was just not doing anything at all.

  • Proximity Eliminationsfixed stat-tracking in-game / for achievement (won't apply retroactively).
  • Endless Mutation Alert: was possible for 2 of the same Endless Mutation to be offered.

  • SETUP Dive Button Warnings: some were triggering when they weren't supposed to.

  • "Sprinkler" Bracket: unlock condition was being unusually finnicky / just not accepting certain weapons. (won't cause the unlock to trigger retroactively)

  • "ACCURACY ALREADY PINPOINT!" Gene Slot Warning: was triggering at times it shouldn't have been.

  • Giant Hitscan Shots: had weird hitboxes before that could hit stuff they aren't touching.

  • Life Counter: would move closer to center after Life consumed.

  • Typos / grammar.

Source

Steam News / 23 March 2026

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