Full notes
Full Gatedelvers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Gatedelvers changes
Added Use action input buffering. (Pressing Use just before an action finishes will now immediately trigger Use after the previous action ends.) - Added Quick Use Slot keybindings. (Quick Use will swap to and instantly use the item in the respective item slot, then return to the previously selected slot when released.) (Suggested by Yoba.) - Holding Use will now re-trigger Use once the previous action ends.
Added an animation and delay for swapping items.
Reworked Burn. Burn can now stack infinitely on non-player characters. The rate at which Burn ticks down increases with the amount of stacks.
Reworked Chill. Chill can now stack infinitely on non-player characters. Applying more total stacks of Chill than an enemy's current health will cause them to Freeze, turning them to ice statues with 1 health.
Added 2 new items: MR-100 (Legendary Gun) Flamethrower (Epic Fire Spell)
Melee attacks can no longer hit through walls. They should still be able to hit around most corners; this is only to block obvious cases of nonsense.
Roly Poly roll now always activates when pressing sprint, then continues into a sprint if the button is held. - Adjusted roll timing.
Added a new afterimage trail effect to Elusive. (Roly Poly roll, dagger dash attack.) - Made gun aim indicators more subtle. - Added new sound effects for dagger attacks.
Dagger attacks are now notably slower. - Butterfly's momentum gain is now more gradual and doesn't have a cap; it decays faster the more momentum is built up. - Removed Butterfly click sounds.
Stools now deal excessive knockback on shield tackle, but break. - You can no longer infuse into Stools or Thyme's food delivery.
Buffed Longsword infusion size bonus from 18% -> 20%.
Admiral will now have an off-screen location indicator once aggro'd, to prevent her getting lost below the Fleet. - Admiral now loses a third of her max health when falling off the Fleet, then becomes pissed if she survives.
Codex now opens to the page it was last closed. - Adjusted skillcard placement in Codex.
Dragon is now called Eldklo.
Improved bees. (I don't know what this means but that's what it says on here -Mag)
Fixed client players not being able to control sprint properly or use sprint attacks immediately after starting a sprint. - Fixed(?) Old Digger being a bit too chatty. - Fixed Mark visual casting a shadow. (TheAncientGolem) - Fixed George not using the talking animation. - Fixed some cannon things. - Shoved Jerkweeds further into the floor to reduce collision issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
