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Steam News18 December 20241y ago

0.3 - Tower of Law

NEW CONTENT Added fourth world: Tower of Law. - The game now has a final boss. (It doesn't have an ending yet) New playable character: Scout New item: Sniper Rifle - New item: Banana Peel New deck: All or Nothing Added

Full notes

Full Gatedelvers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix16 additions6 changes2 removals
  • Gameplay
  • Store
  • Balance
  • Fixes
addedNEW CONTENT
addedAdded fourth world: Tower of Law. - The game now has a final boss. (It doesn't have an ending yet)
addedNew playable character: Scout
addedNew item: Sniper Rifle - New item: Banana Peel
addedNew deck: All or Nothing
addedAdded more crabs.
- Reduced gold from Bags of Gold105- Reduced gold from Bags of Gold decreased, nerf

Gatedelvers changes

addedNEW CONTENT
addedAdded fourth world: Tower of Law. - The game now has a final boss. (It doesn't have an ending yet)
addedNew playable character: Scout
addedNew item: Sniper Rifle - New item: Banana Peel
addedNew deck: All or Nothing

NEW CONTENT

  • Added fourth world: Tower of Law. - The game now has a final boss. (It doesn't have an ending yet)

  • New playable character: Scout

  • New itemSniper Rifle - New item: Banana Peel
  • New deck: All or Nothing

  • Added more crabs.

  • New Brittledeep miniboss: Candle Maker

  • Added a new propeller hatted shopkeeper.

BIG CHANGES

  • Crabs are now immortal.

  • Increased all player characters weight by 0,1. (Effectively reduces knockback and hitstun received slightly.) - Increased all elite enemies weight by 0,3.

  • Increased all characters air control slightly. - Improved jumpboost consistency when landing from a jump with fully charged sprint ready. - Holding jump now automatically jumps again when landing.

  • Reworked Durability into Ammo. - Ammo fully refreshes between areas, so removed Repair Stations.

  • Added a new item rarity: Junk. Junk breaks when used and can't be infused.

  • Dropped infused items will automatically be sent to Pocket after 20 seconds.

  • Pit is no longer a part of normal runs, but can still be accessed from below the Hub.

  • Added jars with coins in them to all worlds (except the Tower). - Reduced gold from Bags of Gold from 10 -> 5.

  • Vending machines can now be rerolled for 5 gold.

  • Uninfused infusion materials will now set their durability and mana discounts to 0. ( @TurtleSuc )

WORLD/ENEMY CHANGES

  • Added Earth and Astral conjured elementals to the Archives as enemies.

  • Witnesses are now more animated.

  • Small Admiral bossfight rework.

  • Brittledeep will now occasionally spawn hat rooms.

ITEM CHANGES

  • Shield bash now spends all your block and converts it to damage. (Doubled for innate block.)

  • Damage-focused spells can now roll weapon enchantments. ( @Aewynne )

  • Combo-infused boots now allow chainstomping the same enemy.

VISUAL CHANGES

  • Added card art for Frost & Flame, Trifecta, Static Shock and Critical Guard.

  • Gave Valkyrie a new model.

  • Added new VFX for ambushes.

  • Lots of little visual improvements that I'm not gonna write here, because you can see them.

BUGFIXES

  • Fixed enemies not spawning in the Ruins. - Fixed placing a beam redirector not re-equipping active item. - Fixed elite Pages appearing like regular Pages. - Fixed earth elementals having an existential crisis after their tackle if they missed. - Fixed spellsword discount buff marker having collision. - Fixed some things not having info for death summary. - Fixed Schadenfreude+ instead checking for Firm Stance+ for the upgraded effect. ( @Fwutters ) - Fixed the join menu falsely still claiming you can't join during the tutorial. ( gigavlad & Amdir) - Fixed difficulty modifier unlock conditions for top and middle row being swapped. - Conjured Elementals now give credit for their kills to the holder of their summoning item. - Fixed enemies only moving diagonally in specific situations using random movement; most noticeably on crabs. - Fixed a bug where targeting an item wouldn't display its tooltip until you un-targeted and re-targeted it. - Fixed Concussive Fist stunning allied characters. (am noah) - Fixed Elite Gunners becoming immune to having their attack interrupted after firing one shot. ( @Fwutters ) - Fixed steam achievements and an unlock notification still triggering for the removed deck Traveler's Pact. (am noah) - Fixed bounce-infused melee deflecting projectiles with 0 velocity. (Fwutters) - Fixed sprint state staying on client players after they get hit out of sprint if they kept holding the sprint button. ( @zaprice & @Cellestus ) - Fixed fog poisoning timer hiding behind boss health bars. (Cellestus) - Fixed client players not seeing fog timer increase when levelling up. (zaprice) - Burn, Chill and Wet can no longer be applied to Invulnerable targets. (Cellestus) - Objects and enemies should no longer spawn on top of Curse/Blessing pools. - Made some improvements to multiplayer jump rope replication. ( @JustDoom & @am noah )

Source

Steam News / 18 December 2024

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