Full notes
Full Gatedelvers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Balance
- UI and audio
Gatedelvers changes
Adjusted camera logic, should reduce abrupt camera movement when pogoing or jumping real high.
Removed World Cores.
Reworked difficulty modifier/seal menu. (Seals are taking some time off.) - Adjusted Fog difficulty modifier timer values to compensate for less Nails per area. - Seal Machine can now only be used by hosting player. - Added difficulty modifier unlocking.
Enemies now have increased health with 3+ players. (25%/50% extra HP at 3/4 players.) - Reduced floor sizes in multiplayer.
Picking up an ally now ignores weight and is faster. - Increased Grab grip duration from 1.5 → 1.65.
Abilities that increase movement speed during them now also increase acceleration. (Most notably Decksweeper and Punch.) - Reduced Punch windup movement speed bonus to compensate for that other line of text.
Reverted Miner's blast resistance to reducing damage to 1 instead of always losing 1 hp. - Powder Pouch no longer gains durability from taking explosion damage. - Reverted Miner's durability gain on level up to reduced durability lost on use. - Miner's Radar Pulse stuns again instead of applying Mark.
Buffed projectile homing by 25%.
Added a bit of "projectile autocorrect" to player bullets & arrows; near misses now conveniently shift themselves into enemies.
Uncharged Bow shots now only deal 1 damage but come out much faster. - Fixed Huntress not getting the +1 Bow damage buff.
Increased Power Bracers grab power bonus from 15% -> 20%.
Ray Rifle infusion now also pre-draws bows by 15%. - Added pitchfork infusion 40% projectile speed bonus. - Invuln potion infusion now gives Block instead of Armor.
Removed Vendetta max heal cap, increased Vendetta+ health bonus from 1 → 2.
Made Really Big Weed drop fruit, added another RBW room and added particle effects to the root attack. - Added 4 Brittlekeep rooms. - Added 6 Tower rooms. - Added 10 Brittledeep rooms by Wunarg. - Added a Brittlekeep treasure room.
Added a softlock protection button to the pause menu. (Tyrant)
*Maybe* fixed the bug that causes everything in certain areas of the map to turn invisible after a player dies and is revived in multiplayer. - Removed redundant collision from Hub Hall of Records. - Fixed elite enemies with Armored elite modifier appearing to take full damage from physical attacks on client. - Fixed Vendetta mark having collision. - Fixed splitting elite modifier icon not appearing. - Fixed Soul Candle not triggering on-hit/on-damage effects. (Wunarg) - Fixed dropped passive items not being visible good. - Fixed min draw distance of Bracers. - Fixed decks getting a bit weird when moving long distances between death and revival locations in multiplayer. (Aewynne) - Fixed dodge roll & form of the mole combining to get people stuck in floors and walls. (Aewynne & Jazdia) - Fixed Needle Cape not getting weapon enchantments. (Wunarg) - Fixed Needle Cape infusion not working. (Fwutters)
Source
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