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Steam News27 June 20242y ago

0.2.14 - Camera Tweaks & Difficulty Adjustments

Adjusted camera logic, should reduce abrupt camera movement when pogoing or jumping real high. Removed World Cores. Reworked difficulty modifier/seal menu. (Seals are taking some time off.

Full notes

Full Gatedelvers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions5 changes3 removals
  • Gameplay
  • Server
  • Balance
  • UI and audio
changedAdjusted camera logic, should reduce abrupt camera movement when pogoing or jumping real high.
removedRemoved World Cores.
addedReworked difficulty modifier/seal menu. (Seals are taking some time off.) - Adjusted Fog difficulty modifier timer values to compensate for less Nails per area. - Seal Machine can now only be used by hosting player. - Added difficulty modifier unlocking.
addedEnemies now have increased health with 3+ players. (25%/50% extra HP at 3/4 players.) - Reduced floor sizes in multiplayer.
changedPicking up an ally now ignores weight and is faster. - Increased Grab grip duration from 1.5 → 1.65.
changedAbilities that increase movement speed during them now also increase acceleration. (Most notably Decksweeper and Punch.) - Reduced Punch windup movement speed bonus to compensate for that other line of text.
- Increased Grab grip duration1.51.65- Increased Grab grip duration increased, buffPower Bracers grab power bonus15%20%Power Bracers grab power bonus increased, buffRemoved Vendetta max heal cap, increased Vendetta+ health bonus12Removed Vendetta max heal cap, increased Vendetta+ health bonus increased, buff

Gatedelvers changes

changedAdjusted camera logic, should reduce abrupt camera movement when pogoing or jumping real high.
removedRemoved World Cores.
addedReworked difficulty modifier/seal menu. (Seals are taking some time off.) - Adjusted Fog difficulty modifier timer values to compensate for less Nails per area. - Seal Machine can now only be used by hosting player. - Added difficulty modifier unlocking.
addedEnemies now have increased health with 3+ players. (25%/50% extra HP at 3/4 players.) - Reduced floor sizes in multiplayer.
changedPicking up an ally now ignores weight and is faster. - Increased Grab grip duration from 1.5 → 1.65.
  • Adjusted camera logic, should reduce abrupt camera movement when pogoing or jumping real high.

  • Removed World Cores.

  • Reworked difficulty modifier/seal menu. (Seals are taking some time off.) - Adjusted Fog difficulty modifier timer values to compensate for less Nails per area. - Seal Machine can now only be used by hosting player. - Added difficulty modifier unlocking.

  • Enemies now have increased health with 3+ players. (25%/50% extra HP at 3/4 players.) - Reduced floor sizes in multiplayer.

  • Picking up an ally now ignores weight and is faster. - Increased Grab grip duration from 1.5 → 1.65.

  • Abilities that increase movement speed during them now also increase acceleration. (Most notably Decksweeper and Punch.) - Reduced Punch windup movement speed bonus to compensate for that other line of text.

  • Reverted Miner's blast resistance to reducing damage to 1 instead of always losing 1 hp. - Powder Pouch no longer gains durability from taking explosion damage. - Reverted Miner's durability gain on level up to reduced durability lost on use. - Miner's Radar Pulse stuns again instead of applying Mark.

  • Buffed projectile homing by 25%.

  • Added a bit of "projectile autocorrect" to player bullets & arrows; near misses now conveniently shift themselves into enemies.

  • Uncharged Bow shots now only deal 1 damage but come out much faster. - Fixed Huntress not getting the +1 Bow damage buff.

  • Increased Power Bracers grab power bonus from 15% -> 20%.

  • Ray Rifle infusion now also pre-draws bows by 15%. - Added pitchfork infusion 40% projectile speed bonus. - Invuln potion infusion now gives Block instead of Armor.

  • Removed Vendetta max heal cap, increased Vendetta+ health bonus from 1 → 2.

  • Made Really Big Weed drop fruit, added another RBW room and added particle effects to the root attack. - Added 4 Brittlekeep rooms. - Added 6 Tower rooms. - Added 10 Brittledeep rooms by Wunarg. - Added a Brittlekeep treasure room.

  • Added a softlock protection button to the pause menu. (Tyrant)

  • *Maybe* fixed the bug that causes everything in certain areas of the map to turn invisible after a player dies and is revived in multiplayer. - Removed redundant collision from Hub Hall of Records. - Fixed elite enemies with Armored elite modifier appearing to take full damage from physical attacks on client. - Fixed Vendetta mark having collision. - Fixed splitting elite modifier icon not appearing. - Fixed Soul Candle not triggering on-hit/on-damage effects. (Wunarg) - Fixed dropped passive items not being visible good. - Fixed min draw distance of Bracers. - Fixed decks getting a bit weird when moving long distances between death and revival locations in multiplayer. (Aewynne) - Fixed dodge roll & form of the mole combining to get people stuck in floors and walls. (Aewynne & Jazdia) - Fixed Needle Cape not getting weapon enchantments. (Wunarg) - Fixed Needle Cape infusion not working. (Fwutters)

Source

Steam News / 27 June 2024

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