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Steam News6 June 20242y ago

0.2.13 - Grappling Ambush

New Mechanic: Ambushes Advancing past Brittledeep might now attract unwanted attention.

Full notes

Full Gatedelvers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes17 additions20 changes5 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Server
  • Performance
addedNew Mechanic: Ambushes Advancing past Brittledeep might now attract unwanted attention.
addedNew Item: Power Bracers
addedNew unique enchantments: Fiery (Soul Candle) Squeaky (Mallet) Hailstorm (Frost Volley) Hyper (Ray Rifle) Eightfold (Windblade) (Suggested by Wunarg)
changedGAMEPLAY
changedAdjusted Piledriver damage curve, deals more damage with small height increases and less damage at absurd velocities. - Bosses now always take double the base damage of piledriver impacts. (They're treated as having a weight of 2, regardless of their actual weight.) - Attempting to grab a non-staggered boss now adds stagger onto them. - Point blank throws and point blank knockback collisions should now actually deal damage. - Piledriver damage now scales by enemy weight. - Piledriver can now cause collateral damage.
removedThe first floor of each world no longer has a Nail. (Mag note: Getting 16 skillcards each run often resulted in getting relatively similar sets of cards on most runs when playing similar sets of deck colors, which made builds feel a lil similar. And with that many bonuses active, all of them couldn't get too much power budget or focus. Let's see how it feels with less cards and a bit more kick per card?)
- Increased all delvers health restored on level up12- Increased all delvers health restored on level up increased, buff- Increased Chronic Injury regen reduction12- Increased Chronic Injury regen reduction increased, buff- Increased Chronic Injury regen reduction from 1 -> 2 and difficulty12- Increased Chronic Injury regen reduction from 1 -> 2 and difficulty increased, buffBookkeeper's health5028Bookkeeper's health decreased, nerf

Gatedelvers changes

addedNew Mechanic: Ambushes Advancing past Brittledeep might now attract unwanted attention.
addedNew Item: Power Bracers
addedNew unique enchantments: Fiery (Soul Candle) Squeaky (Mallet) Hailstorm (Frost Volley) Hyper (Ray Rifle) Eightfold (Windblade) (Suggested by Wunarg)
changedGAMEPLAY
changedAdjusted Piledriver damage curve, deals more damage with small height increases and less damage at absurd velocities. - Bosses now always take double the base damage of piledriver impacts. (They're treated as having a weight of 2, regardless of their actual weight.) - Attempting to grab a non-staggered boss now adds stagger onto them. - Point blank throws and point blank knockback collisions should now actually deal damage. - Piledriver damage now scales by enemy weight. - Piledriver can now cause collateral damage.

New Mechanic: Ambushes Advancing past Brittledeep might now attract unwanted attention.

New Item: Power Bracers

New unique enchantments: Fiery (Soul Candle) Squeaky (Mallet) Hailstorm (Frost Volley) Hyper (Ray Rifle) Eightfold (Windblade) (Suggested by Wunarg)

GAMEPLAY

  • Adjusted Piledriver damage curve, deals more damage with small height increases and less damage at absurd velocities. - Bosses now always take double the base damage of piledriver impacts. (They're treated as having a weight of 2, regardless of their actual weight.) - Attempting to grab a non-staggered boss now adds stagger onto them. - Point blank throws and point blank knockback collisions should now actually deal damage. - Piledriver damage now scales by enemy weight. - Piledriver can now cause collateral damage.

  • The first floor of each world no longer has a Nail. (Mag note: Getting 16 skillcards each run often resulted in getting relatively similar sets of cards on most runs when playing similar sets of deck colors, which made builds feel a lil similar. And with that many bonuses active, all of them couldn't get too much power budget or focus. Let's see how it feels with less cards and a bit more kick per card?)

  • Increased base health of all delvers by 1. - Increased all delvers health restored on level up from 1 -> 2.

  • Whiskers now has 1 Block. - Whiskers now has a visible healthbar when not perched.

  • Librarian's Telekinesis now more consistently triggers a collision impact when launching a character at something right next to it.

  • Cursed items found in latter areas now have reduced purification requirements. (100 in Brittledeep, down to 60 in Fleet.)

  • Added Surprise Party difficulty modifier. - Increased Chronic Injury regen reduction from 1 -> 2 and difficulty from 1 -> 2. (Cellestus)

  • Sprint turn rate now scales with movement speed.

  • You can now stomp on the same enemy again without touching the floor as long as you stomp a different enemy first.

  • Swap Altars now un-infuse items.

ENEMIES

  • Reworked Really Big Weed fight, has a new attack, new arenas and much faster headslams.

  • Reduced spawn rate of Rock Crabs. (this is secretly a buff. they're going to surprise you more now)

  • False Tunnel Guards now have a 1/3 chance to drop a Longsword. (Fwutters)

  • Fleet Gunners can and will now dodgeroll.

  • Fleet enemies should no longer walk in front of active Big Fans and get pushed off the ship. (They can still run, roll and get thrown into them.)

  • Fixed Hounds ignoring their movespeed value, effectively increasing their speed from 290 -> 450.

  • Angered Shopkeepers now stop being angry if they're healed back to full health. (Any source of healing counts, including their lifesteal attacks.) - Shopkeepers now heal over time if left alone.

  • You can now drop Fleet beam redirectors directly in front of you with Use.

  • Preachers now act more aggressively, pushing and spawning fog faster.

  • VFXIncreased Bookkeeper's health from 50 -> 28x2.Gave Bookkeeper some basic warp VFX.
  • Split Admiral's health pool into 3 bars, phase transition should now work more consistently. - Admiral is now better at spotting you before the fight. - Admiral can no longer spawn with cursed/enchanted weapons.

ITEMS

  • Increased Bow & Huntress arrow damage by 1. - Added first bounce prediction to Bow projectile path prediction. - Fixed Bow powershot window being capped at 1 second.

  • Made the startup for grounded spear attacks faster. - Adjusted Spear stab hitbox to better match the visual, made sweetspot easier to land.

  • Countdown's blasts now always deal 3 damage, only one arrow can be stuck to each enemy at a time. - Reworked Countdown's infusion.

  • Deci-Catalyst can no longer trigger off of its own damage. - Increased Deci-Catalyst damage from 2 -> 3. - Increased Deci-Catalyst pulse radius by 20%.

  • Platform Boots now damage enemies when running circles around them. Bigger circles deal more damage.

  • Added a camera flash sound to Flashy Cape.

  • Potions now break when thrown into spike pits. - Telepotions now cancel fall damage.

  • Increased Candle and Soul Candle burn from 1 -> 2. - Candles no longer inflict burn on character knockback collisions caused by candle throws/punches.

  • Candle & Frost Volley infusion proc chance reduced from 25% -> 20%. - Increased Soul Candle infusion burn from 1 -> 1-2 (random). - Sun Gun infusion now slows stalled projectiles in time, generally preventing them from detonating or expiring while stalled. - MR-100 infusion now also gives +15% action speed. - Adjusted Blast Scepter infusion knockback; stronger up close, weaker further away.

  • Conjured Wind Elementals now allow gliding when held.

SKILLCARDS

(You get less of them now, so these are mostly buffs.)

  • Stalwart now gives 1/1.75 seconds of Evade instead of armor. - Increased On Guard stun from 0.6 -> 1 second. - Increased Tank Up+ health from 3 -> 4. - Increased Impetus knockback from 20%/35% -> 25%/40%. - Increased Burning Retort+ health bonus from 2 -> 3. - Power Grip+ weight bonus increased by 0.1. - Go Big+ weight bonus increased by 0.1.

  • Slightly increased High Jumper's jump height bonus. - Increased Bravado's crit bonus from 50% -> 75%. - Increased Evasive Maneuvers' speed bonus per missing block from 5% -> 10%. - Doubled the width of Sharpshooter's crit zone.

  • Mundane Missile damage bonus now scales from spell mana cost.

  • Concussive Fist now always stuns for 1.5/2 seconds and has a 4 second cooldown similar to Spirit Fist. - Increased Maintenance durability restoration from 20%/30% -> 25%/40%. - Shield of Stone now grants +1 health. - Reworked Recall; now creates an echo in your Pocket that you can swap places with. - Increased Trifecta's Empower bonus from 2/3 -> 3/4. - Specialize now restores ALL ability charges when leveling up.

GRAPHICS

  • Equipped passive items are visible on your character.

  • Brittledeep 5F has new lava visuals.

  • Gardener now adds some plants to Heartspring once unlocked.

  • Fog screen VFX now stays at all times if fatally fog poisoned. - Gave Wrench appropriate VFX colors. - Made pact hats bigger when placed on Big head. - Archives debris, wobbly bookshelf and Bookkeeper burst into books when destroyed.

UI

  • Added new look for boss health bars

  • Skillcard keyword tooltips should now generally be next to the cards, not in front of them. - Added "primarily gained from casting [element] spells" to elemental boons keyword tooltips.

  • Updated Roly Poly deck description. - Elemental enchantment now adds keyword tooltips for all elemental boons. - Astral spell Astral manafont info text now says Free! instead of -Cost, like other spells.

MULTIPLAYER IMPROVEMENTS

  • Fixed level generation having a 50% chance per floor to spawn treasure rooms for client players desync'd from the server, resulting in mismatched impassable walls. (Kyle'Thuzad & several others) - Improved Fog replication to clients; should no longer poison if doesn't look like you're in the fog. - Fixed Elemental Boons on other characters being invisible to client players. - Fixed Wind Waltz appearing to spawn additional wind blades on client players. - Fixed Witch Shopkeeper's bomb attack being invisible for client players. - Fixed boss health bars not going away for clients on boss death. - Fixed Pure items from Grab Bag not appearing Pure to client players. (i forgor) - Fixed Cold Comfort not working properly on client players. Still doesn't work properly on Deckhand, so prevented it from appearing for client Deckhands. - Fixed Deckhand's Decksweeper animation not displaying properly on clients. - Fixed minibosses spawning ghost chests for client players. (Aewynne) - Fixed client players being unable to take actions after respawning. (Icarus & Kalist42) - Fixed client players being arrow-proof. (Icarus) - Fixed objects thrown by other characters/players being extra wonky on clients. - Fixed grabbed objects appearing to slide off of people's heads from client perspective.

OTHER BUGFIXES

  • Fixed tutorial to-do list hiding behind tab menu after going through an area transition. (mose) - Hopefully fixed clipping through Fleet ruins floor when ragdolling at high velocity. (Cosmaru) - Conjured Elementals now scale properly with Size. (TurtleSuc) - Fixed Curse/Bless pools accepting phantom items. - Fixed Admiral taking only 1/3rd of her health bar as damage when falling off the Fleet. - Fixed Hammer shockwave size not scaling with Size. (i forgor) - Fixed Pickaxes being able to dig fireball traps when out of durability. (Someone64) - Fixed mana decay timer not being reset by spending mana. - Fixed mana decay animations and over-max mana visuals breaking if your current mana was higher than your HP. - Fixed Toolkit use action re-activating every frame. (everyone) - Fixed Go Big breaking item skeletal mesh physics. - Fixed an issue where characters could take repeated collision damage when launched into a wall. - Fixed an issue where knocking an enemy into a wall with a telepotion infusion could instantly crash the game. - Fixed punch imitating the properties of item previously used for punching while punching with an empty hand. - Fixed Conjure Elemental leaving you in a permanent item block state. - Fixed Tough Foes also giving players max health. - Fixed Deckhand occasionally becoming immortal. - Fixed Lingering Power not affecting Elemental enchantment. (zaprice) - Whiskers can now pick up gold bags while carrying an item. (Aewynne) - Fixed rounding errors in value curve table causing health decay at fountains. (Wunarg) - Added prevention for activating abilities while dead, which should fix various stuck states after respawning. (Aewynne) - Fixed spikes being in various locations they shouldn't be in. - Fixed Court Mages being able to spawn as elites. - Fixed walls briefly flashing full height on death when becoming a ghost. - Fixed enemies with increased action speed forgetting how to powershot. - Fixed Leaf on the Wind+ not increasing the duration of Evade effects properly.

Source

Steam News / 6 June 2024

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