Full notes
Full Gatedelvers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- Fixes
Roly Poly's roll now goes a bit further and has brief invincibility at the start of the ground roll. - Roly Poly's air roll now retains momentum. - Roly Poly now reduces max health by 1.
Reworked Repeating Crossbow into Countdown, an explosive and non-repeating crossbow.
Valkyrie is now much better at returning when thrown. - Valkyrie now automatically returns to your inventory if you don't catch it but have empty space. - Valkyrie's powered up throw now deals an area splash of magic damage instead of increasing the base throw hit damage. - Slightly increased Valkyrie's size.
Butterfly's storm is now magic damage. - Recolored Butterfly to differentiate from Wind Waltz & wind magic in general.
Bows can no longer collect arrows fired from other bows for durability restoration. - Arrows can no longer be destroyed by melee attacks after getting stuck onto something.
Added a new type of invincibility that doesn't allow slipping thro static damage sources like lightwalls or spikes. Used by Dagger dash attack and Roly Poly roll.
Added a seal icon for First Eclipse. - Updated Drought. - Cleaned up Seal list in Codex.
Improved Brittlekeep snowfall optimization & performance.
Fixed Last Stand VFX.
Source
Changelog.gg summarizes and formats this update. How we read updates.
