Full notes
Full Gatedelvers update
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What changed
- Gameplay
- UI and audio
- Balance
Gatedelvers changes
I have decided to stop writing "Reported by" in front of every bug report credit. People can probably deduce. -Mag
Powershot infusion now adds a hold input to non-charge items to allow powershotting.
Spear pogo is now way easier to use, slightly faster and has a sound on pogo bounce. - Daggers & Axes now have Empower size scaling on attacks.
Increased Inferno infusion Empower from 2 -> 3.
Deckhand's Decksweeper can now be canceled by using it again during the pose.
Characters using stools as shields now hold them in a way that makes some amount of sense. - Rocket Launchers no longer have a visible rocket while out of durability. - Hub/Heartspring character select entrance is now a bit less subtle. (Mr. Delightful)
Shopkeepers can no longer spawn as elites, increased their health from 25 -> 35. - Reduced health regen rate of small Crystal Chests by ~20%. - Crystal Chests now look cracked if they're missing any health. - Wind Blades can no longer be destroyed by melee attacks.
Added some invisible walls to Fairweather Fleet.
Renamed Final Fountain to The Last Solace. - "Renamed" Hub to Heartspring.
Restructured item types on item tooltips, and they now include a word for item rarity (except on consumables). - Removed the "Weapon" item type for being kind of useless. You can probably tell what's a weapon, spears don't need to be "Spear Weapons".
Adjusted how discounted spell mana cost is displayed.
Added item icons for Infusion Slot Upgrader & Bag of Gold.
Updated various outdated texts, like Architect lying about Scrap and Lingering Power still calling Boons elemental charges.
Fixed bosses getting interrupted by high knockback regular attacks, and receiving ridiculously low stagger from attacks. (Yoba) - Fixed fruits not being considered consumables and consequently having infusion slots. - Fixed Rocket Launcher infusion trait again. (Yoba) - Fixed Cosmic Will & Spellsword affecting non-spells with mana costs. (Fwutters) - Blood shop & Inferno infusion health costs now properly ignore Shadow of Death. (Fwutters) - Fixed Revenant not glowing while active for client players. - Fixed Revenant speed buff stacking for clients when dropped and picked back up. (zaprice) - Fixed Deckhand's Last Stand dispelling debuffs from 0-damage hits while already at 1 health. (zaprice) - Fixed Scrapper being a huge bully to people with Platform Boots. (zaprice & Cellestus) - Run Summary now properly uses area names. (Cellestus) - Fixed Archives Fountain & The Last Solace not displaying area names/info on HUD. - Fixed HUD showing floor tracker on non-gameplay areas without a 4-floor structure. - Fixed Run Summary killed by icon background stretching if the killed by text is more than 2 lines. - Rope Drones now drop rope if telepotioned. (Cellestus) - Fixed ropes not getting attached to drones on client. - Fixed Barrels and Alchemical Jars *very* slowly rolling around after spawning. - Probably fixed player characters being prone to skipping dialogue lines in weird ways during dialogue. - Fixed the Un-Infuser chucking items into the void if enough infusions were on an item. (Cellestus) - Fixed the visible tiles of moving rooms sometimes being the wrong way around. - Fixed punching with a candle not inflicting Burn or putting out regular candles. - Fixed world colors getting wonky on ghosts when moving between sections of certain areas.
Source
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