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Steam News9 November 20232y ago

0.2.5 - Flashy Fixes

Reworked Flashy Cape infusion. New: +2 damage against full health enemies that have noticed you. Grab Bag now gives a Pure Common instead of a random Rare.

Full notes

Full Gatedelvers update

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What changed

1 fix2 additions3 changes0 removals
  • Balance
  • Gameplay
  • Store
addedReworked Flashy Cape infusion. New: +2 damage against full health enemies that have noticed you.
changedGrab Bag now gives a Pure Common instead of a random Rare.
addedWind Waltz's wind blades are smaller and deal less ticks of damage. - Added Needle Cape Size scaling and increased Needle Cape base targeting range from 3.5 to 5 meters. (Suggested by Fwutters.)
changedIncreased Drought seal's difficulty rating from 1 -> 2. (Need to fix some interactions with fog poisoning but didn't get around to yet, here's a bandaid.)
changedAdjusted Decksweeper animation.
fixedFixed blood shop items being free if used as infusion materials. (Reported by Cellestus.) - Fixed phantom items being rerollable into real items with swap altars. (Reported by Fwutters.) - Fixed Rocket Launcher infusion not affecting items that weren't currently active. (Reported by Yoba.) - Fixed Brittledeep 5F not destroying various things (levers, pressure plates etc.) properly. - Fixed guns having a hidden 10 degree extra random spread on client players. (Reported by Aewynne & Cellestus.) - Decks will now start borrowing cards from all colors if they run out of their regular ones. (Reported by TheAncientGolem.) - Fixed Trail of Regret censer following players into the Pit. (Reported by Cellestus.) - Fixed Solar Bombs not having cause of death info. (Reported by Cellestus.)
Drought seal's difficulty rating12Drought seal's difficulty rating increased, buff

Gatedelvers changes

addedReworked Flashy Cape infusion. New: +2 damage against full health enemies that have noticed you.
changedGrab Bag now gives a Pure Common instead of a random Rare.
addedWind Waltz's wind blades are smaller and deal less ticks of damage. - Added Needle Cape Size scaling and increased Needle Cape base targeting range from 3.5 to 5 meters. (Suggested by Fwutters.)
changedIncreased Drought seal's difficulty rating from 1 -> 2. (Need to fix some interactions with fog poisoning but didn't get around to yet, here's a bandaid.)
changedAdjusted Decksweeper animation.
  • Reworked Flashy Cape infusion. New: +2 damage against full health enemies that have noticed you.

  • Grab Bag now gives a Pure Common instead of a random Rare.

  • Wind Waltz's wind blades are smaller and deal less ticks of damage. - Added Needle Cape Size scaling and increased Needle Cape base targeting range from 3.5 to 5 meters. (Suggested by Fwutters.)

  • Increased Drought seal's difficulty rating from 1 -> 2. (Need to fix some interactions with fog poisoning but didn't get around to yet, here's a bandaid.)

  • Sharpened item durability bar is now bluish.

  • Adjusted Decksweeper animation.

  • Fixed blood shop items being free if used as infusion materials. (Reported by Cellestus.) - Fixed phantom items being rerollable into real items with swap altars. (Reported by Fwutters.) - Fixed Rocket Launcher infusion not affecting items that weren't currently active. (Reported by Yoba.) - Fixed Brittledeep 5F not destroying various things (levers, pressure plates etc.) properly. - Fixed guns having a hidden 10 degree extra random spread on client players. (Reported by Aewynne & Cellestus.) - Decks will now start borrowing cards from all colors if they run out of their regular ones. (Reported by TheAncientGolem.) - Fixed Trail of Regret censer following players into the Pit. (Reported by Cellestus.) - Fixed Solar Bombs not having cause of death info. (Reported by Cellestus.)

Source

Steam News / 9 November 2023

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