Full notes
Full Gatedelvers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
Gatedelvers changes
Reworked Flashy Cape infusion. New: +2 damage against full health enemies that have noticed you.
Grab Bag now gives a Pure Common instead of a random Rare.
Wind Waltz's wind blades are smaller and deal less ticks of damage. - Added Needle Cape Size scaling and increased Needle Cape base targeting range from 3.5 to 5 meters. (Suggested by Fwutters.)
Increased Drought seal's difficulty rating from 1 -> 2. (Need to fix some interactions with fog poisoning but didn't get around to yet, here's a bandaid.)
Sharpened item durability bar is now bluish.
Adjusted Decksweeper animation.
Fixed blood shop items being free if used as infusion materials. (Reported by Cellestus.) - Fixed phantom items being rerollable into real items with swap altars. (Reported by Fwutters.) - Fixed Rocket Launcher infusion not affecting items that weren't currently active. (Reported by Yoba.) - Fixed Brittledeep 5F not destroying various things (levers, pressure plates etc.) properly. - Fixed guns having a hidden 10 degree extra random spread on client players. (Reported by Aewynne & Cellestus.) - Decks will now start borrowing cards from all colors if they run out of their regular ones. (Reported by TheAncientGolem.) - Fixed Trail of Regret censer following players into the Pit. (Reported by Cellestus.) - Fixed Solar Bombs not having cause of death info. (Reported by Cellestus.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
