Full notes
Full Gate One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Game Changes
Added a new mechanic: magic shield (absorbs damage and regenerates 10% of its max value each second).
Enemies now focus the closest units.
Core attributes rework: strength gives now 10 max health, 1% physical damage and 1% melee damage with each point.
Agility: 1% attack speed, 1% ranged damage.
Intellect: 3 magic shield, 1% elemental damage.
Weapons have now tags (melee, ranged, physical, elemental).
These scale depending on their tags. For example, a fire sword with the tags "melee" and "elemental" scales with strength and intellect. Therefore, if the unit has 20 strength and 20 intellect, the total bonus damage would be 40%.
Added comparison.
UI was improved.
Tooltips are now displayed a bit faster and have been improved.
Changed bullet / combat mechanics. Should be smoother now.
Fixed game speed bug (scaled different with 3x).
Classes and some weapons were rebalanced.
Updated skilltree based on reworked core attributes.
Mods scale with higher rarity items.
Increase drop chance over time which resets on drop.
Fixed some other bugs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
