Full notes
Full Gate One update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
The whole game was completely reworked, including core mechanics. The rework is not yet complete and some things are still missing. I'm also pretty sure that i missed some bugs, however, i wanted to update the game as soon as possible so players could give feedback based on the current state (especially the mechanics) of the game.
Changes
Weapons and Mercenaries (changed from companions) don't drop anymore, they can now be bought in the shop.
Added blueprints which can be also bought in the shop and are necessary to build constructs.
Added a new currency that monster drop and is needed for a lot of things (shop, upgrades, hire mercenaries).
Added different areas that can be upgraded.
Simplified the gear of characters and added "Lost Artefacts" that can be found in other worlds. Characters now wear less gear but gear has higher effect.
UI reworked and simplified.
Skilltrees reworked and increased max level.
Removed the boss. All enemies must be now defeated in order to win and unlock the next world.
All classes can now have up to 6 mercenaries.
Source
Changelog.gg summarizes and formats this update. How we read updates.
